AStein Posted November 16, 2024 Share Posted November 16, 2024 Hey Guys I have a large solid piece of scenery that basically plugs the square in the middle of a truss square... I'm struggling. What I've tried so far is 1. Making the mesh into a symbol, attaching a rigging object record to the symbol in the resource manager and putting it, physically where I'd like it to go. 2. Clicking every tool that says anything about weight or load and desperately trying to make it do something... I have the file attached here for clarity. Js Brainstorm 1 share.vwx Quote Link to comment
Stefan B. Posted November 19, 2024 Share Posted November 19, 2024 Hey, Your post have no question or any description of what you want to do. This makes it somewhat hard to help you. Could you alaborate on what you are trying to achieve? Quote Link to comment
Vectorworks, Inc Employee Scott C. Parker Posted November 19, 2024 Vectorworks, Inc Employee Share Posted November 19, 2024 I think you're trying to distribute the weight of your center object around your truss square. Unfortunately, it's not as simple as that. Fortunately, there is a relatively simple workaround. Add four distributed loads, one to each straight run of your truss square, each distributed load being one quarter° the weight of your center scenic object. °The catch is, the weight at the center will be greater than the weight at the corners. But it gets you close. Quote Link to comment
AStein Posted December 8, 2024 Author Share Posted December 8, 2024 @Scott C. Parker Thanks Scott, that's what I ended up doing before, but depending on the shape of the object, the COG shifts differently. Like: If there's a 10' deep piece of rigid scenery, it'll throw that COG to the high side quicker than if it were a sheet. I got used to doing this in Production Assist before bailing for braceworks and just assumed it was a thing. 1 Quote Link to comment
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