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Help with Parametric Shader


Gal

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Hello everyone,

 

I have created this shader hybrid symbol containing a top right+left cut and a wall hole components.

 

I wonder if anyone can help me create a PIO out of it, with a control over its height and width. I wish to be able to set the vertical distance H and the horizontal distance L, or even better - connected it to a window object and retrieve these input from the window itself.

 

image.png.8d2e9390d23bc377fdfd835b880b04bb.png

 

Thanks so much

Gal

Shader.vwx

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  • 2 weeks later...

Hello

The blind system is in 3d you can cut it wherever you want  (ex: clip cube, or cuts and elevations).  This way you get whole the wiewports you need (top, side ,etc views).

Total high is the side of the hole. The top of the fixture is just bellow and the cables holder are at 0 level.

The L length affects the size of the blind from 12 cm to whatever. The fixed cables are placed 10cm from the blind extremity.

In the OIP the slider moves the blind orientation, you can choose between 3 fixed openings. The rest works like any insert object in a wall

It is impossible to determine the blind insertion point, because it depends of the type of windows you draw and their parameters.

The “shader 1 “ symbol cuts the wall as you can see.

Capture d’écran 2024-11-29 à 09.28.30.png

Capture d’écran 2024-11-29 à 09.28.05.png

Capture d’écran 2024-11-29 à 09.26.34.png

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