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Assign objects as structural or non structural for section viewports


jpkna

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I am trying to understand how to achieve good lineweight results using section viewports and there is one things stopping me achieving what I want.  My desired outcome is simply a solid white cut plane with thick black line, and then windows/doors/details in a slightly thinner line.  Then the background can use different line weights for different classes - with some sort of depth cue so objects further away are thinner.

 

I have been using multiple viewports layered together for this but it is getting very clunky and difficult to use.  One viewport can do almost all I need except a few things:

 

  • Is there a way to designate a wall or object to be non-structural in the section viewport (and vice versa)?
  • Is there a depth cue option in sections to show how far away objects are with lineweights?

 

I feel these features could really simplify my workflow and am surprised if nothing like this exists like in other similar softwares.

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Answering 1/2 of your post: No, as of Vw2025 – depth-cueing is still not possible, in section viewports or otherwise.

 

This has been wish-listed for a long time and it is currently on the official roadmap under 'Active Research'. Feel free to go vote up the wish-list requests and comment on the roadmap as well. 

 

https://www.vectorworks.net/en-US/public-roadmap?url=depth-cueing

 

Some old wish-list requests for this, one dating back to 2015.

 

Edited by rDesign
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5 hours ago, jpkna said:

Is there a way to designate a wall or object to be non-structural in the section viewport (and vice versa)?

 

Not aware of a way to 'de-structure' a wall but any object can be set to 'Merge with Structural Objects in Section' and therefore behave like a structural object. 

 

Select an extrusion and take a look at the Object Info palette.

 

I have never found the section through a door object to be satisfactory.

 

I will resist getting in an argument about the need for depth cueing... 😉

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