homero Posted November 11, 2024 Share Posted November 11, 2024 Can someone please explain the material cube. What does each of the three sides represent? Quote Link to comment
Tom W. Posted November 11, 2024 Share Posted November 11, 2024 The left face shows the texture assigned to the Material, the right face displays the surface hatch attached to the texture (if the texture has a surface hatch that is), the top face displays the fill assigned to the Material. 3 Quote Link to comment
homero Posted November 11, 2024 Author Share Posted November 11, 2024 I apologize for sounding obtuse, but what's the difference between texture, hatch and fill with regards to a material? Thank you. Quote Link to comment
homero Posted November 11, 2024 Author Share Posted November 11, 2024 13 minutes ago, Tom W. said: The left face shows the texture assigned to the Material, the right face displays the surface hatch attached to the texture (if the texture has a surface hatch that is), the top face displays the fill assigned to the Material. I apologize for sounding obtuse, but what's the difference between texture, hatch and fill with regards to a material? Thank you. Quote Link to comment
Tom W. Posted November 11, 2024 Share Posted November 11, 2024 43 minutes ago, homero said: I apologize for sounding obtuse, but what's the difference between texture, hatch and fill with regards to a material? Thank you. Well when you assign a Material to an object or Wall/Slab/Roof/Hardscape/Landscape Area Component, the Renderworks Texture is what you will see in 3D views when the Render Mode is Shaded or Renderworks, the Surface Hatch is what you will see in 3D views when the Render Mode is Hidden Line, and the fill is what you will see if you cut a section through the object. In this respect assigning attributes by Material is similar to assigning them by Class. 4 Quote Link to comment
rDesign Posted November 11, 2024 Share Posted November 11, 2024 (edited) Also take a look at the Vw2025 Help file page on Concept: Material Resources Edited November 11, 2024 by rDesign 2 Quote Link to comment
E|FA Posted November 12, 2024 Share Posted November 12, 2024 3 hours ago, rDesign said: Also take a look at the Vw2025 Help file page @Tom W.'s explanation is much clearer in explaining when each attribute is seen. 1 1 Quote Link to comment
homero Posted December 20, 2024 Author Share Posted December 20, 2024 On 11/11/2024 at 10:17 AM, Tom W. said: The left face shows the texture assigned to the Material, the right face displays the surface hatch attached to the texture (if the texture has a surface hatch that is), the top face displays the fill assigned to the Material. How do I change the right face surface hatch? When in the edit material settings, there's a setting for the top and the left side of the cube. I don't see the same for the right side. Is this option somehow missing from VW22? Quote Link to comment
Tom W. Posted December 20, 2024 Share Posted December 20, 2024 20 minutes ago, homero said: How do I change the right face surface hatch? When in the edit material settings, there's a setting for the top and the left side of the cube. I don't see the same for the right side. Is this option somehow missing from VW22? The surface hatch is controlled by the Texture, not by the Material. So find the Texture + edit that + whatever Surface Hatch you apply there will display on the RH face of the Material cube icon. If you look at the screenshot @rDesign posted you will see this is what it says. 1 Quote Link to comment
homero Posted December 20, 2024 Author Share Posted December 20, 2024 50 minutes ago, Tom W. said: The surface hatch is controlled by the Texture, not by the Material. So find the Texture + edit that + whatever Surface Hatch you apply there will display on the RH face of the Material cube icon. If you look at the screenshot @rDesign posted you will see this is what it says. Thank you. I now have another question. I'm trying to show a lap siding hatch with thin lines, but the elevation viewports in Hidden Line do not appear to be affected by hatch line thickness. Quote Link to comment
Tom W. Posted December 20, 2024 Share Posted December 20, 2024 4 minutes ago, homero said: Thank you. I now have another question. I'm trying to show a lap siding hatch with thin lines, but the elevation viewports in Hidden Line do not appear to be affected by hatch line thickness. How are you controlling the Hatch line thickness? You need to find the Hatch in the Resource Manager, edit it + change the thickness of the pen, making sure you hit the 'Same Thickness' button if the Hatch has more than one Level. You can't do it using the 'Line Weight Scale' setting in the Viewport Properties. 2 Quote Link to comment
homero Posted December 20, 2024 Author Share Posted December 20, 2024 1 hour ago, Tom W. said: How are you controlling the Hatch line thickness? You need to find the Hatch in the Resource Manager, edit it + change the thickness of the pen, making sure you hit the 'Same Thickness' button if the Hatch has more than one Level. You can't do it using the 'Line Weight Scale' setting in the Viewport Properties. It may be a broader issue. My hidden line elevation viewports do not show line weights. How can I change this? Quote Link to comment
Tom W. Posted December 20, 2024 Share Posted December 20, 2024 2 minutes ago, homero said: It may be a broader issue. My hidden line elevation viewports do not show line weights. How can I change this? I think you need to post some screenshots or the file otherwise we're stabbing in the dark. I'm not even sure what you mean by 'do not show line weights': you mean the pen thicknesses of the objects are not being respected in the viewport? Is it a standard (orthogonal view) viewport or a section viewport? Quote Link to comment
homero Posted December 20, 2024 Author Share Posted December 20, 2024 2 minutes ago, Tom W. said: I think you need to post some screenshots or the file otherwise we're stabbing in the dark. I'm not even sure what you mean by 'do not show line weights': you mean the pen thicknesses of the objects are not being respected in the viewport? Is it a standard (orthogonal view) viewport or a section viewport? All the lines show up the same thickness. Quote Link to comment
Tom W. Posted December 20, 2024 Share Posted December 20, 2024 17 minutes ago, homero said: All the lines show up the same thickness. Do you have Zoom Line Thickness turned on so you can see the true thicknesses? Is it a section VP? Be better if you can post a file because I don't know what thicknesses I'm meant to be seeing because I can't check the geometry. Just make a simple test file with a single Wall in it for example. 1 Quote Link to comment
homero Posted December 20, 2024 Author Share Posted December 20, 2024 9 hours ago, Tom W. said: Do you have Zoom Line Thickness turned on so you can see the true thicknesses? Is it a section VP? Be better if you can post a file because I don't know what thicknesses I'm meant to be seeing because I can't check the geometry. Just make a simple test file with a single Wall in it for example. Wedgewood BIM.vwx Quote Link to comment
Tom W. Posted December 20, 2024 Share Posted December 20, 2024 1 hour ago, homero said: Wedgewood BIM.vwx 81.61 MB · 1 download It's because it's a section VP + you have it set so that the geometry beyond the cut plane uses the attributes of the 'Section Style FADED' class which has a 0.35 line thickness: You also have it set so the VP is black + white only which is why the pen is black not the lilac colour. Change it so the objects beyond the cut plane attributes are set to 'Use original' + you will see this: The geometry will use the line thicknesses of the 3D objects. 2 Quote Link to comment
homero Posted December 20, 2024 Author Share Posted December 20, 2024 Thank you so much for all your help. So far I'm finding this program very cryptic and frustrating to use. This forum has saved my sanity, but I'm starting to gravitate to getting a PC and Revit as I'm finding comfort in numbers here in the US. Quote Link to comment
Ross Harris Posted December 21, 2024 Share Posted December 21, 2024 (edited) 8 hours ago, homero said: This forum has saved my sanity, but I'm starting to gravitate to getting a PC and Revit as I'm finding comfort in numbers here in the US. There's pros and cons to both, but certainly the community here is exceptional - I'm deeply indebted to it! I've not found anything close on the Autodesk side of things. I'm using Revit now for commercial/industrial projects for the simple reason it's far easier here to collaborate seamlessly with structural and services engineers (electrical, mep, fire suppression) via BIM Collaborate Pro, but it's a love/hate relationship. I'm hopeful that the recent announcement that Nemetschek have an agreement with Autodesk to gain access to construction cloud for easier collaboration with Revit based collaborators will actually come to fruition and work like it should. Won't hold my breath tho... Now, I mainly use Vectorworks for residential stuff because the visual output is much nicer and easier to achieve in my opinion, and modelling components, assemblies and claddings is so very much easier, rendering nicely in Escape or Twinmotion - which seems to have more impact to that area of clientele. Site modelling is also a cut above - I have to shell out for the Environment plugin for Revit to get anywhere near close. VW is also good as a solid modeller for Revit content or components that don't need to be parametric - Revit has some significant modelling shortcomings and is a beast that constantly needs feeding with 3d objects and families - these can absorb a significant amount of time - both in looking for the right family or making them. Both softwares have steep learning curves - just consider what's important to you and your output rather than it being a join the masses decision. Edited December 21, 2024 by Ross Harris 3 Quote Link to comment
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