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Material Cube


homero

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13 minutes ago, Tom W. said:

The left face shows the texture assigned to the Material, the right face displays the surface hatch attached to the texture (if the texture has a surface hatch that is), the top face displays the fill assigned to the Material.

I apologize for sounding obtuse, but what's the difference between texture, hatch and fill with regards to a material?  Thank you.

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43 minutes ago, homero said:

I apologize for sounding obtuse, but what's the difference between texture, hatch and fill with regards to a material?  Thank you.

 

Well when you assign a Material to an object or Wall/Slab/Roof/Hardscape/Landscape Area Component, the Renderworks Texture is what you will see in 3D views when the Render Mode is Shaded or Renderworks, the Surface Hatch is what you will see in 3D views when the Render Mode is Hidden Line, and the fill is what you will see if you cut a section through the object. In this respect assigning attributes by Material is similar to assigning them by Class.

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On 11/11/2024 at 10:17 AM, Tom W. said:

The left face shows the texture assigned to the Material, the right face displays the surface hatch attached to the texture (if the texture has a surface hatch that is), the top face displays the fill assigned to the Material.

How do I change the right face surface hatch?  When in the edit material settings, there's a setting for the top and the left side of the cube.  I don't see the same for the right side.  Is this option somehow missing from VW22?

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20 minutes ago, homero said:

How do I change the right face surface hatch?  When in the edit material settings, there's a setting for the top and the left side of the cube.  I don't see the same for the right side.  Is this option somehow missing from VW22?

 

The surface hatch is controlled by the Texture, not by the Material. So find the Texture + edit that + whatever Surface Hatch you apply there will display on the RH face of the Material cube icon. If you look at the screenshot @rDesign posted you will see this is what it says.

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50 minutes ago, Tom W. said:

 

The surface hatch is controlled by the Texture, not by the Material. So find the Texture + edit that + whatever Surface Hatch you apply there will display on the RH face of the Material cube icon. If you look at the screenshot @rDesign posted you will see this is what it says.

Thank you.  I now have another question.  I'm trying to show a lap siding hatch with thin lines, but the elevation viewports in Hidden Line do not appear to be affected by hatch line thickness.  

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4 minutes ago, homero said:

Thank you.  I now have another question.  I'm trying to show a lap siding hatch with thin lines, but the elevation viewports in Hidden Line do not appear to be affected by hatch line thickness.  

 

How are you controlling the Hatch line thickness? You need to find the Hatch in the Resource Manager, edit it + change the thickness of the pen, making sure you hit the 'Same Thickness' button if the Hatch has more than one Level. You can't do it using the 'Line Weight Scale' setting in the Viewport Properties.

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1 hour ago, Tom W. said:

 

How are you controlling the Hatch line thickness? You need to find the Hatch in the Resource Manager, edit it + change the thickness of the pen, making sure you hit the 'Same Thickness' button if the Hatch has more than one Level. You can't do it using the 'Line Weight Scale' setting in the Viewport Properties.

It may be a broader issue.  My hidden line elevation viewports do not show line weights.  How can I change this?

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2 minutes ago, homero said:

It may be a broader issue.  My hidden line elevation viewports do not show line weights.  How can I change this?

 

I think you need to post some screenshots or the file otherwise we're stabbing in the dark. I'm not even sure what you mean by 'do not show line weights': you mean the pen thicknesses of the objects are not being respected in the viewport? Is it a standard (orthogonal view) viewport or a section viewport?

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2 minutes ago, Tom W. said:

 

I think you need to post some screenshots or the file otherwise we're stabbing in the dark. I'm not even sure what you mean by 'do not show line weights': you mean the pen thicknesses of the objects are not being respected in the viewport? Is it a standard (orthogonal view) viewport or a section viewport?

All the lines show up the same thickness.

Screenshot 2024-12-20 at 12.48.40 AM.png

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17 minutes ago, homero said:

All the lines show up the same thickness.

Screenshot 2024-12-20 at 12.48.40 AM.png

 

Do you have Zoom Line Thickness turned on so you can see the true thicknesses? Is it a section VP?

 

Be better if you can post a file because I don't know what thicknesses I'm meant to be seeing because I can't check the geometry. Just make a simple test file with a single Wall in it for example.

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1 hour ago, homero said:

 

It's because it's a section VP + you have it set so that the geometry beyond the cut plane uses the attributes of the 'Section Style FADED' class which has a 0.35 line thickness:

 

Screenshot2024-12-20at21_05_10.png.39bb5829b4e0313f23a8ed3ea229f1e3.png

 

Screenshot2024-12-20at21_04_43.thumb.png.a444383e0932d09162e3fdcd64602457.png

 

You also have it set so the VP is black + white only which is why the pen is black not the lilac colour.

 

Change it so the objects beyond the cut plane attributes are set to 'Use original' + you will see this:

 

Screenshot2024-12-20at21_05_50.thumb.png.0a40f619e11e65b19bb338d5b26a40c7.pngScreenshot2024-12-20at21_05_50.thumb.png.0a40f619e11e65b19bb338d5b26a40c7.png

 

The geometry will use the line thicknesses of the 3D objects.

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8 hours ago, homero said:

This forum has saved my sanity, but I'm starting to gravitate to getting a PC and Revit as I'm finding comfort in numbers here in the US.  

 

There's pros and cons to both, but certainly the community here is exceptional - I'm deeply indebted to it! I've not found anything close on the Autodesk side of things.

I'm using Revit now for commercial/industrial projects for the simple reason it's far easier here to collaborate seamlessly with structural and services engineers (electrical, mep, fire suppression) via BIM Collaborate Pro, but it's a love/hate relationship. I'm hopeful that the recent announcement that Nemetschek have an agreement with Autodesk to gain access to construction cloud for easier collaboration with Revit based collaborators will actually come to fruition and work like it should. Won't hold my breath tho...

Now, I mainly use Vectorworks for residential stuff because the visual output is much nicer and easier to achieve in my opinion, and modelling components, assemblies and claddings is so very much easier, rendering nicely in Escape or Twinmotion - which seems to have more impact to that area of clientele. Site modelling is also a cut above - I have to shell out for the Environment plugin for Revit to get anywhere near close. VW is also good as a solid modeller for Revit content or components that don't need to be parametric - Revit has some significant modelling shortcomings and is a beast that constantly needs feeding with 3d objects and families - these can absorb a significant amount of time - both in looking for the right family or making them. 

Both softwares have steep learning curves - just consider what's important to you and your output rather than it being a join the masses decision.

 

Edited by Ross Harris
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