hollister design Studio Posted October 25, 2024 Share Posted October 25, 2024 This is a recuring problem I've been having with hardscapes. Example hardscapes (A) and (B) are the exact same style (see OIP screen Grab Below) They are both on the same Class and Layer They are both set to use Fill attributes 'by class' - both in the style and in the attribute menu. ....but Hardscape (A) will not show the hatch pattern. I even used the eyedropper tool to select <all attributes> from Hardscape (B) and drop it onto hardscape (A) To be honest, I don't know what parameter actually controls hatch visibility in top/plan view... Hardscapes components in the example file: They are both the same Style and therefor have the same components. The component has the 2D Attributes Base Fill set to "by class" - the class uses Hatch Pattern "1-GC-type 2 crushed 3/8". I also have the hatch set in the "section fill" area (see below) to "1-GC-type 2 crushed 3/8" ...I have always assumed this might be "section fill' AND "top/plan view fill" --- Maybe I'm wrong about this? The textures in 3D are as expected and the same for each object. SCREEN GRABS Top/Plan - Hatch should be the same for (A) and (B): OIP Shape - both selected: OIP render - both selected: Hardscape Style Attributes: Quote Link to comment
Adios amigos Posted October 26, 2024 Share Posted October 26, 2024 post a file instead of screen shots... Quote Link to comment
hollister design Studio Posted October 27, 2024 Author Share Posted October 27, 2024 @Jeff Prince hey Jeff, are you running 2025 yet? this is 2025 only. Quote Link to comment
HebHeb Posted October 27, 2024 Share Posted October 27, 2024 I was testing the German release today and encountered similar issues. It seems like a bug to me, so I stopped further investigations. What works: reassigning the hatch at “joint pattern overlay.” There is something off with the 2D-display settings above (especially when using 2024 styles?) 1 Quote Link to comment
Vectorworks, Inc Employee Tony Kostreski Posted October 30, 2024 Vectorworks, Inc Employee Share Posted October 30, 2024 @hollister design StudioA file would help nail down what's going on here but I noticed your attributes are set to "By Instance" which allows you to give different attributes to each hardscape object while using the same style. If you want the attributes to be the same, I would recommend changing this parameter to "By Style". You would set this parameter to "By Instance" if you want a different graphic/fill for how it appears in top/plan but want everything else to follow the 'by style' settings. I hope this helps! 2 Quote Link to comment
Jonk Posted November 7, 2024 Share Posted November 7, 2024 On 10/25/2024 at 4:22 PM, hollister design Studio said: This is a recuring problem I've been having with hardscapes. Example hardscapes (A) and (B) are the exact same style (see OIP screen Grab Below) They are both on the same Class and Layer They are both set to use Fill attributes 'by class' - both in the style and in the attribute menu. ....but Hardscape (A) will not show the hatch pattern. I even used the eyedropper tool to select <all attributes> from Hardscape (B) and drop it onto hardscape (A) To be honest, I don't know what parameter actually controls hatch visibility in top/plan view... Hardscapes components in the example file: They are both the same Style and therefor have the same components. The component has the 2D Attributes Base Fill set to "by class" - the class uses Hatch Pattern "1-GC-type 2 crushed 3/8". I also have the hatch set in the "section fill" area (see below) to "1-GC-type 2 crushed 3/8" ...I have always assumed this might be "section fill' AND "top/plan view fill" --- Maybe I'm wrong about this? The textures in 3D are as expected and the same for each object. SCREEN GRABS Top/Plan - Hatch should be the same for (A) and (B): OIP Shape - both selected: OIP render - both selected: Hardscape Style Attributes: This, along with landscape areas is a current bug in 2025. I'm running into the same issue with Hardscapes as well as graphic troubles with the new landscape area tool. Supposedly it's getting worked on and hopefully fixed in the next update. Kind of an important tool! 1 Quote Link to comment
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