When exporting Datasmith to Twinmotion any mirrored or flipped object's material shows up incorrectly in Twinmotion when using 'Collapse by Material'. The workaround is to 'Keep Hierarchy' but for those of us who work with large models this is a massive inconvenience.
I'm sure the issue is with VWX not exporting normals correctly as mentioned many times before, but is there a way to control this process in a more efficient way?
Is there a way to 'convert' a flipped symbol or mirrored object so the normals maintain the correct orientation?
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Skakki
When exporting Datasmith to Twinmotion any mirrored or flipped object's material shows up incorrectly in Twinmotion when using 'Collapse by Material'. The workaround is to 'Keep Hierarchy' but for those of us who work with large models this is a massive inconvenience.
I'm sure the issue is with VWX not exporting normals correctly as mentioned many times before, but is there a way to control this process in a more efficient way?
Is there a way to 'convert' a flipped symbol or mirrored object so the normals maintain the correct orientation?
Thanks
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