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Using Wall Types For Varying Heights


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Hi everyone,

 

Our typical body of work is small domestic new-build, extension and alterations and this is what we use Vectorworks for to model and create drawings.  I always create wall styles when creating technical drawings and where heights need to be adjusted for certain components (ie plasterboard finishing at ceiling, cladding going up to underside of the next floor level).   So I may end up with 3 or 4 variations of the one wall type.  

 

We have taken on a much larger project of ten units and for this project as you can imagine there are a lot more instances where heights are required to change for specific components, particularly around the stair area.  I am curious how other practices manage this: do you keep walls unsettled for the most part and have the freedom to adjust heights from wall to wall, or do you do the same as I've been doing?  I know it's wishful thinking, but I had wondered if there was a simpler way to do this in that I can adjust individual component heights without affecting the wall type.  

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50 minutes ago, Matthew Thomson said:

there are a lot more instances where heights are required to change for specific components, particularly around the stair area.

 

Same here.

Wall Styles are setup for the standard case.

In special cases I overwrite stylized Wall's heights in OPI, often by Wall Component level.

 

And yes, as a Wall Style in VW seldom able to cover more than 3-5 Wall instances anyway,

in reality I might end up with with more Wall Style Instances individually overwritten in PIO

than Instances still using 100% by Style.

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'Tis a shame we cannot use simple solid subtraction or addition or clipping in 3D on a wall component, for those tricky wall junctions, and the wall remain a wall...   Current behaviour results in a solid addition or subtraction even after removing the solid (until ungrouping the solid).

 

Ditto slabs.  Why doesn't the software know that the action of 'drawing and pushing or pulling a rectangle' on the face of a wall or slab is similar to the action of the wall projection or recess or like adding or subtracting a solid from a slab and offer the same dialog as these commands?

 

I find the wall projection or recess quite annoying and unnecessarily long-winded, and does not allow you to place a recess at the very end of the wall.  It always leaves a remnant part of the wall...

 

Screenshot2024-10-16at13_09_23.thumb.png.4768e69fd440ccd8ed0842371549d589.png

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1 minute ago, shorter said:

I find the wall projection or recess quite annoying and unnecessarily long-winded, and does not allow you to place a recess at the very end of the wall.  It always leaves a remnant part of the wall...

 

Screenshot2024-10-16at13_09_23.thumb.png.4768e69fd440ccd8ed0842371549d589.png

 

I agree + rarely use Wall Recesses/Projections. However what you show in your screenshot is easily achieved with Wall Edit tool + outer two components set to not follow top wall peaks:

 

Screenshot2024-10-16at13_13_59.thumb.png.eae6fd225c93adfc926880ca8da13f5c.png

 

6 minutes ago, shorter said:

Ditto slabs.  Why doesn't the software know that the action of 'drawing and pushing or pulling a rectangle' on the face of a wall or slab is similar to the action of the wall projection or recess or like adding or subtracting a solid from a slab and offer the same dialog as these commands?

 

I am pretty happy with the Add/Subtract 3D Objects commands for Slabs but agree Walls fall short by not having the same/similar functionality.

 

 

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2 hours ago, Tom W. said:

 

I agree + rarely use Wall Recesses/Projections. However what you show in your screenshot is easily achieved with Wall Edit tool + outer two components set to not follow top wall peaks:

 

Screenshot2024-10-16at13_13_59.thumb.png.eae6fd225c93adfc926880ca8da13f5c.png

 

 

I am pretty happy with the Add/Subtract 3D Objects commands for Slabs but agree Walls fall short by not having the same/similar functionality.

 

 

 

Thansk, @Tom W. The point is that the software should not leave remnant objects like that in the first place, irrespective of whether they can be cleaned up afterwards.  And what if you want those components to follow wall peaks...?

Edited by shorter
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@shorter it wasn't cleaning it up afterwards it was an entirely different method. It's just unfortunate fact that Wall Recesses can't be used on Wall ends.

 

Another method is to use a '3D Hole Component symbol' to cut the geometry from the Wall:

Screenshot2024-10-16at16_35_18.png.3e6246b7cc09e9e65075ab3fe9e0c9d2.png

 

I have long asked for an Add/Subtract 3D Solid command for Walls like we have for Slabs which would make this kind of thing a lot easier.

 

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4 hours ago, Tom W. said:

@shorter it wasn't cleaning it up afterwards it was an entirely different method. It's just unfortunate fact that Wall Recesses can't be used on Wall ends.

 

Another method is to use a '3D Hole Component symbol' to cut the geometry from the Wall:

Screenshot2024-10-16at16_35_18.png.3e6246b7cc09e9e65075ab3fe9e0c9d2.png

 

I have long asked for an Add/Subtract 3D Solid command for Walls like we have for Slabs which would make this kind of thing a lot easier.

 

 

Yes, we do that too... when it works via ifc...

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