Looking for Resource Manager Workflow Suggestions ...
Often, with editing an existing design, the in / out of the Resource Manager makes for changing / repeating / additional steps. Typically a symbol needs to be selected from a Favorite file in the Resource Manager and then the next foray into the Resource Manager is to look for an existing texture.
If one could Right Click on the Resource Manager File name and select which Resource to show ...
With the All Resources option selected at the top of the Resource Manager - you can scroll thru and look for what what is needed amongst all resources, except we use some Favorite Files that have thousands of Resources.
The Resource Manager search function is great, though it does not search across Resources, unless the All Resources option set at the top of the Resource Manager. Searching Everywhere with the All Resources option set tends to bring up dozens of duplicate items as they are in different Favorites or open drawings.
Started breaking up Favorites into separate files ie: "Textures" / "Furniture" / "Truss" / "Images" ... with the All Resources option set at the top of the Resource Manager, the desired resource at hand becomes obvious with the selection of a reduced size - "unified favorite file". Looking for additional items, in the tradition manner, then requires a reset of the All Resources option set at the top of the Resource Manager
With existing designs / special client symbols / client specific textures etcetera the above concept does not eliminate the need to repeatedly select what resource from the drop down options at the top of the Resource Manager (...when non Favorite Files are accessed)
FYI - Am told that the Resource Manager is not controllable with VectorScripts
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Elite Exhibits
Looking for Resource Manager Workflow Suggestions ...
Often, with editing an existing design, the in / out of the Resource Manager makes for changing / repeating / additional steps. Typically a symbol needs to be selected from a Favorite file in the Resource Manager and then the next foray into the Resource Manager is to look for an existing texture.
If one could Right Click on the Resource Manager File name and select which Resource to show ...
With the All Resources option selected at the top of the Resource Manager - you can scroll thru and look for what what is needed amongst all resources, except we use some Favorite Files that have thousands of Resources.
The Resource Manager search function is great, though it does not search across Resources, unless the All Resources option set at the top of the Resource Manager. Searching Everywhere with the All Resources option set tends to bring up dozens of duplicate items as they are in different Favorites or open drawings.
Started breaking up Favorites into separate files ie: "Textures" / "Furniture" / "Truss" / "Images" ... with the All Resources option set at the top of the Resource Manager, the desired resource at hand becomes obvious with the selection of a reduced size - "unified favorite file". Looking for additional items, in the tradition manner, then requires a reset of the All Resources option set at the top of the Resource Manager
With existing designs / special client symbols / client specific textures etcetera the above concept does not eliminate the need to repeatedly select what resource from the drop down options at the top of the Resource Manager (...when non Favorite Files are accessed)
FYI - Am told that the Resource Manager is not controllable with VectorScripts
Suggestions are welcome and appreciated - Thanks
Peter
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