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New Landscape Area interface not working with 2D graphics


Jonk

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@Katarina Ollikainen One other thing I've noticed is when I import my different Landscape Areas from my workgroup library. When I then use the "create objects from shapes" tool to create the landscape area and choose the right one, it doesn't come in with the attributes right away, and I have to re-select the hatch that the landscape area uses for the plant line. It's not a huge deal, but you just have to go back into "edit style" and re-assign the hatch. Again, it's not a huge deal, but it's kind of a pain. 

 

Also, after I've created one landscape area and then want to create another one with a different style when the dialogue pops up to select which LA I want to use, it still uses the attributes of the last one. You have to again go back into edit style and then back right out, and it fixes the graphics. 

 

Both are not a huge deal but just an extra step. It would be nice if when you select the LA you want to use, the attributes change with it instead of having to go back into the "edit style" dialogue. 

 

Thanks! 

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  • 2 weeks later...

Hello,
Since the Hardscape Tool got an overhaul, i would really like to see same possibilities of controlling the Landscape areas Attributes.

image.png.45d246ff531360b4c62a969143bdebda.png

After trying different ways of setting Landscape areas, i can pretty surely say that this outcome is not possible?

The Landscape areas class itself doesn't seem to make any difference to the appearance nor the components of the object. While in the Hardscape objects, the class itself will be a part of the component when decomposing/ungrouping the object.

So i achieve this in Hardscape objects by:
-General class = Class border
-Attributes, Base Fill = Class fill
-Attributes, Joint Pattern Overlay = Class hatch

Has anyone a solution to this, how to achieve the wanted outcome with Landscape areas?
If there is no way to do this with 3 different classes in a Landscape area object, is it even possible with 2 classes? Because i can combine the hatch and border or hatch and fill if needed...

The plant line is almost doing the trick (as working for the objects border line), but i need the line to be excactly as the object. So is there a way to change the linetype of the plant line?

Thank you for your help!

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@Jonk Thank you for your quick response! 

I did not phrase my words right, is it possible to get the plant line to be a "basic" line, not with that sawtoothy linetype?
For our demand the line has to be same for border line, hatch and fill. So as far as i know the basic plant line/cloud is not a solution for us sadly 😞

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Vectorworks 2025 Update 3, still having some issues with Landscape areas 2D graphics 😞

Class Fill
image.png.1090fb1ac5a8a6600b15ccc2caa3d147.png

When defining to Landscape areas 2D Bed area Attribute the same class and selecting Make all attributes by class

image.thumb.png.59e682281b6cea5a812f91fcea3688bc.png

The Landscape area has this weird dark green colour

image.png.70701a0edd40b0f27ed052300441f85b.png

When defining to Landscape areas 2D Bed area Attribute the same fill colour manually it has the right 2D graphic

image.thumb.png.3171ebd9d12aba89fc1f1ba5cde73b1d.png

Outcome

image.png.5a23b21404a56b472879ef7880cb08d9.png

When i ungroup the Landscape area with the incorrect 2D graphics it gives me these objects.
When i select the 2D Bed Area fill class and select the Make All Attributes by Class, it changes the colour to the correct one, so i assume my class settings are right. The problem is in the Landscape Area Attributes.
image.thumb.png.69fedff4b1dae3862f0b09a01f0f2dd2.png

Edited by TeeMuki
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6 hours ago, TeeMuki said:

Vectorworks 2025 Update 3, still having some issues with Landscape areas 2D graphics 😞

Class Fill
image.png.1090fb1ac5a8a6600b15ccc2caa3d147.png

When defining to Landscape areas 2D Bed area Attribute the same class and selecting Make all attributes by class

image.thumb.png.59e682281b6cea5a812f91fcea3688bc.png

The Landscape area has this weird dark green colour

image.png.70701a0edd40b0f27ed052300441f85b.png

When defining to Landscape areas 2D Bed area Attribute the same fill colour manually it has the right 2D graphic

image.thumb.png.3171ebd9d12aba89fc1f1ba5cde73b1d.png

Outcome

image.png.5a23b21404a56b472879ef7880cb08d9.png

When i ungroup the Landscape area with the incorrect 2D graphics it gives me these objects.
When i select the 2D Bed Area fill class and select the Make All Attributes by Class, it changes the colour to the correct one, so i assume my class settings are right. The problem is in the Landscape Area Attributes.
image.thumb.png.69fedff4b1dae3862f0b09a01f0f2dd2.png

It's a lot easier if you just post a file, but the plant line is always going to be the kind of sawtooth edge. That's what the tool is in the program. Even when using the plant line tool under the "landmark" drop-down menu, you can see that is what it has always shown. There is also the plant cloud option. 

 

Remember, you have to go into graphics after you've defined your attributes to tell VWX what you want that LA to show. 

 

Again, posting a sample file will be much easier to help you. 

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@TeeMuki Personally, I don't class my attributes for the Landscape Areas, I just set them for the style and be done with it. They are mostly used for schematic design so once I move into CD's I change things up.  That's just my preference. 

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@Katarina Ollikainen The tool is working much better! However one thing I am noticing is that when I set up a landscape area resource in one of my files in my workgroup library, when I drag in the landscape area from the resource manager from that file, it doesn't bring the linetypes or hatches with it that I have pre-determined for the style. 

 

I'm not sure if that makes sense but essentially when I try and drag and drop the LA resource it comes in with missing attributes that have already been defined and set to "by style". Is there a way to make sure that those resources. i.e. hatches and line types come in with them? 

 

Thank you!

 

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  • Vectorworks, Inc Employee

@Jonk, there are still a few issues outstanding, but we're just testing the last parts, and when this is done, we'll have all these question marks straightened out. This year's changes to the landscape area and the hardscape did unearth some old discrepancy combinations that weren't caught in the standard process, and that have created problems with the attributes. I'm hopeful that we've addressed them all now.

 

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1 minute ago, Katarina Ollikainen said:

@Jonk, there are still a few issues outstanding, but we're just testing the last parts, and when this is done, we'll have all these question marks straightened out. This year's changes to the landscape area and the hardscape did unearth some old discrepancy combinations that weren't caught in the standard process, and that have created problems with the attributes. I'm hopeful that we've addressed them all now.

 

Thank you so much! It really has come a long way and I know it will pay off in the end so thanks for all the hard work!

 

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22 hours ago, Jonk said:

@TeeMuki Personally, I don't class my attributes for the Landscape Areas, I just set them for the style and be done with it. They are mostly used for schematic design so once I move into CD's I change things up.  That's just my preference. 



Our client is demanding certain graphic attributes for the objects. And our whole office has to use the same graphic attributes for the objects, so it would be best to set the attributes via classes to Landscape areas and as well to other objects, so that we can produce visually alike material trough out our office.

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After trying out i found maybe the settings i am setting wrong...

But does some one know what is the difference between these two ways, and why is not the first working, and should it work as i expect?

Way 1:
Setting 2D Attributes for bed areas via Landscape Area Style.
-I was assuming that since i have set for the selected class the fill style, choosing Fill: Class Style would give the object the same fill as i have set for the class. This way this is not working for me.

image.png.da7a6d2c6af2fc1a553650aa237ecf98.png


Way 2:
Setting 2D Attributes for bed areas via Landscape Area Style.
-choosing Fill: Solid and then for the Solid Color the Color By Class selection gives me the right colour as a fill ( the same colour as i have set for the class). I think this is a little confusing, but it is working after all...

image.png.86f0da0a303041058ff0604be5681395.png

So can someone explain why the way 1 is not working? and the right way to do this is by way 2?

Thank you!

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@Tom W.??

I think I have seen threads about the Landscape Areas (and maybe all the DTM?) now have to have attributes specified in the object instead of by Class? But I may be misunderstanding as I don't use DTM very often.

 

I think you may need to configure a DTM Style to allow you to get consistency instead of being able to do it by Class. Or maybe you just need to configure the classes in the DTM.

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1 hour ago, Pat Stanford said:

@Tom W.??

I think I have seen threads about the Landscape Areas (and maybe all the DTM?) now have to have attributes specified in the object instead of by Class? But I may be misunderstanding as I don't use DTM very often.

 

I think you may need to configure a DTM Style to allow you to get consistency instead of being able to do it by Class. Or maybe you just need to configure the classes in the DTM.

 

No I think you are remembering something else: that you can no longer set the attributes for LAs + Hardscapes in the Attributes Palette + can only do it in the object/style settings.

 

All my LAs have their 2D fill + colour set by class + it's working fine but I know there are still some issues with this (that @Katarina Ollikainen alludes to above) + I have on occasion had a LA that just won't do what it's meant to do despite everything I can think of to 'reset' it + the only option has been to delete the object + create a new one...

 

I think this is specific to LAs + not connected to Site Models.

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  • Vectorworks, Inc Employee

@TeeMuki, I have just checked in the newest (private) build, and there you will be able to use your 'way 1'. This is one of the residual issues that surfaced with the big rebuild. I can only ask you to be patient with this - we're putting it through a bit of a stress test  and will release the fixes as soon as we know it won't create other problems down the road.

 

 

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