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Increase detail level of 3D polygon Face


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Hi All,

 

hopefully an easy one. 

 

Is there a way to simply divide a 3D polygon face into more faces then lift up the new vertices while the outside edges remain glued in place (I.e I dont want to create gaps in the overall mesh structure). Increasing the polygon detail of this rock for eg.

 

image.thumb.png.82f58dbf2637f288aeba8e8980b7586b.png

 

Many thanks,

 

Jack

Edited by Jack2022
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I don't see a function in Vectorworks that does sub-divide automatically, but maybe someone else knows if there is

 

You may have to convert your object to individual 3D polygons (Convert to 3D polygons)  and work on them that way.  Once you fix the offending geometry, then use add solids to reconnect them.

 

If you can share the geometry, it might be easier to explain.

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Any way to make this flat face look more rock-like would be helpful. simplest way best. All the faces are 3D polygons. Not connected. I can move them about but they detach from one another which I dont want. I can convert to nurbs and add vertices which moving about but again you get the face splitting off form the others

 

image.thumb.png.df58e95ef1a66ff59a5adb7c3e802a08.png

Edited by Jack2022
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I do not know — but I would think that Marionette would be able to do something like this.

 

I found this thread below which has a Marionette network to randomly triangulate objects, I would think it could be modified to randomly move the points — but I have no idea how.
 

Maybe @Marissa Farrell could enlighten us whether this would be possible.

 

 

Edited by rDesign
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Thankyou both. 

 

To Virtual - was looking to increase the triangulation of the face. I did have a go with this sort of nurbs manipulation but was after larger simpler facets. When I pulled up the nurbs face it pulled away from the abutting polygons. 

 

rDesign - this looks ideal. Was hoping there would be a simple tool to divide up the face though. This option requires scripts which on a google looks like a bit of a slog to install and get working. 

 

If theres no obvious tool i'm missing I'll just supplement the symbol with some extra rocks to make it look more natural. 

 

Thanks again for your time though. 

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On 9/6/2024 at 5:12 PM, Jack2022 said:

this look promising Tom. It insisted on making a hemisphere though and deleted the source face: 

 

image.thumb.png.9d564b25d7bc6453086a173f8cb92d0a.png

 

have I got a setting set to create a dome or something? 

Yes, you just need to change settings in the subdivision tool. I would go with the subdivision method, much easier & faster to adjust than anything that involves converting between object types.

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