I often have to reuse some shape burried several levels down in a solid. When I get to the right level, I copy that shape and chose 'top level' or press the 'done' button. And then I wait....and wait... The point is, that I have made no actual changes in the object, I entered, but still it has to be recalculated. Well - not necessarily. Why not put a 'cancel' and a 'cancel all' button next to the 'done' button. 'Cancel' would take me one level up with no changes and no waiting. 'Cancel all' would take me to the top level without hesitation. Nice eeh?
This could work with objects transformed with the 'Fillet edge tool' as well. In this case the 'done' button woud simply be greyed out.
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Kaare Baekgaard
I often have to reuse some shape burried several levels down in a solid. When I get to the right level, I copy that shape and chose 'top level' or press the 'done' button. And then I wait....and wait... The point is, that I have made no actual changes in the object, I entered, but still it has to be recalculated. Well - not necessarily. Why not put a 'cancel' and a 'cancel all' button next to the 'done' button. 'Cancel' would take me one level up with no changes and no waiting. 'Cancel all' would take me to the top level without hesitation. Nice eeh?
This could work with objects transformed with the 'Fillet edge tool' as well. In this case the 'done' button woud simply be greyed out.
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