Cory W. Posted September 5 Share Posted September 5 (edited) I'm sure it's user error, but I struggle with the working plane tool. In this example I have the working plane set to an exterior wall. I drafted a 3D polygon as a guide for additional work. I can't see it, but not head-on (Left View)... even if I turn the textures off. I can sorta work with it in ISO, but should I be able to see a 3D polygon on a wall in a head-on view? ALIGN-WALL-3D POLY.vwx Edited September 5 by CW2020 Quote Link to comment
cberg Posted September 5 Share Posted September 5 Try making the 2D linework a 2D Polyline or 2D Polygon. 1 Quote Link to comment
Tom W. Posted September 5 Share Posted September 5 I always just draw Lines for this kind of thing - never 3D Polys - and convert them to Guides for easy hiding + deletion. Activate Auto Plane (\ key) + just draw directly on the object. 2 Quote Link to comment
cberg Posted September 5 Share Posted September 5 I think coplanar 3D objects are intended to visually merge in Shaded Render mode. If you absolutely must use a 3D polygon, try using hidden line rendering. 1 Quote Link to comment
Cory W. Posted September 5 Author Share Posted September 5 29 minutes ago, Tom W. said: Though not as clean, that's sorta been my approach. Though I wasn't mindful that the 2d lines are on the same plane as the object, which all you to study it in 3D. Thanks Quote Link to comment
line-weight Posted September 5 Share Posted September 5 The x-ray feature (press B) is very handy in this kind of situation! Like others, if I want to draw guidelines on a working plane, I tend to use 2d objects. Partly because they are more visible, partly because you can be quite sure they will actually be on the working plane. If you draw a 3d polygon it's possible to inadvertently snap to something that's not on the working plane. 2 Quote Link to comment
Cory W. Posted September 5 Author Share Posted September 5 I appreciate the input cberg. I only recently made the push to model projects in 3D when possible. It's very intuitive, just lots to learn... no different than 2D I guess. Quote Link to comment
Cory W. Posted September 5 Author Share Posted September 5 Ya know line-weight, I just recently inquired about that tool. Now I need to put it into practice. I'm realizing a flaw with my modeling has been rarely using working planes. But lucky to drop that bad habit sorta early on with modeling. Quote Link to comment
Tom W. Posted September 5 Share Posted September 5 For me being able to easily get rid of the guide lines afterwards is just as important as creating them in the first place, hence I like to convert them to Guides - but I think I'm the only one! I have the Guide commands on my right-click menu to speed it up. It can be a real pain trying to select + delete lines afterwards + easy to forget about them completely. 'Delete All Guides' solves that. Same with Loci. These are even harder to find/select/delete. So I have a script that does this automatically for me too. But this is getting away from the subject sorry... 1 Quote Link to comment
Cory W. Posted September 5 Author Share Posted September 5 Good suggestion. If I explored using Guides over the years it's a forgotten skill. But I'm gonna try incorporating them into my drafting. Quote Link to comment
Tom W. Posted September 5 Share Posted September 5 Cool. Then there'll be two of us using them 😀 Quote Link to comment
line-weight Posted September 5 Share Posted September 5 I should start using them too. Quote Link to comment
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