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Working Plane Help


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I'm sure it's user error, but I struggle with the working plane tool. In this example I have the working plane set to an exterior wall. I drafted a 3D polygon as a guide for additional work. I can't see it, but not head-on (Left View)... even if I turn the textures off. I can sorta work with it in ISO, but should I be able to see a 3D polygon on a wall in a head-on view?

 

ALIGN-WALL-3D POLY.vwx

Edited by CW2020
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The x-ray feature (press B) is very handy in this kind of situation!

 

Screenshot2024-09-05at17_45_07.jpg.d652905986ca2555b06b56751336230c.jpg

 

Like others, if I want to draw guidelines on a working plane, I tend to use 2d objects. Partly because they are more visible, partly because you can be quite sure they will actually be on the working plane. If you draw a 3d polygon it's possible to inadvertently snap to something that's not on the working plane.

 

 

 

 

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Ya know line-weight, I just recently inquired about that tool. Now I need to put it into practice. I'm realizing a flaw with my modeling has been rarely using working planes. But lucky to drop that bad habit sorta early on with modeling.

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For me being able to easily get rid of the guide lines afterwards is just as important as creating them in the first place, hence I like to convert them to Guides - but I think I'm the only one! I have the Guide commands on my right-click menu to speed it up. It can be a real pain trying to select + delete lines afterwards + easy to forget about them completely. 'Delete All Guides' solves that.

 

Screenshot2024-09-05at17_57_44.png.b535bbeedd8dfad604125de7684471ad.png

 

Same with Loci. These are even harder to find/select/delete. So I have a script that does this automatically for me too. But this is getting away from the subject sorry...

 

 

 

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