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Connecting a PIO to a rigging object


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I know there's no way to build a PIO in Vectorscript to be a rigging object that an object will travel with.  But what about the other way around?  Is there any code I can put in my PIO to make it connect to a truss/pipe and move if the truss moves?

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  • 2 weeks later...
On 9/15/2024 at 6:09 PM, Mirko Guhr said:

Hi @SamIWas,

 

I strongly doubt it. I can align objects to the truss, but I have no way to make them move with the truss like spotlights.

If you want to describe the purpose a bit more precisely, I can make suggestions.

Could it be a spotlight with another object?

 

Best regards

One example is that I wrote a very lightweight "Hang Point" PIO to use in my renders.  It's a little like the hoist tool, but requires no symbols, no classes, no long list of options and settings,  and is geared towards film/tv which is where I work.  I'd love if it could travel with a pipe/truss.

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@SamIWas

hmmm, I understand. I would now like to ask a few more questions 🙂:

- Will the rig/truss be animated (create a group)?

- Do you want to place the objects on the rig as simply as possible (time-saving/rig changes frequently/rig from the customer)?

- Does it have to be a truss element, or can it also be a parametrically generated, changing PIO?

- Is the rig only for display and has no later Braceworks connection?

 

Unfortunately, I don’t have a direct solution. I could imagine a menu command that the user presses to realign the objects to the rig.

However, auxiliary objects would also be needed. So it wouldn’t be a one-click solution

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