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Purging "used" names that aren't actually in use any more


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Hello!  I religiously name my 3d objects as they usually make their way into Cinema4d for rendering. 

 

Let's say I have an extrude that I've named Platform A.  Oops - I forgot to Fillet some edges, so I do that and now the "new" fillet object is un-named.  I go to rename this Platform A and I get the error message that "That name is already in use, reverting to....." 🤬

 

So - how can I "purge" a used name that isn't really being used?

 

Thanks in advance!

 

-Evan

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I thought about (prefixes) that too.

But all my Stiles and Materials Names already consist of such a row of abbreviations ....

And that makes it even harder to read.

 

Don't understand, why at least different Object Types, can't share a same name.

 

Imagine to try to baptist your child and the priest says, sorry we already have a

John Smith in New Jersey, please try another name.

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3 hours ago, Tom W. said:

I think until you turn the Fillet into a Generic Solid the original name is being used (by the Extrude inside the Fillet).

Yes - I hadn't thought about it like that, but you're right - the parametric history still holds onto that name until you "flatten" it.  Still - annoying 🙂

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