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Contour Elevations to Show Z Elevation


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You gave the layer your site mode is on an elevation greater than 0.  Don't do that and everything works fine.

 

You may need to turn your contours on/off and update the site model for the labels to correct themselves after you correct the layer elevation.

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25 minutes ago, Jeff Prince said:

You gave the layer your site mode is on an elevation greater than 0.  Don't do that and everything works fine.

 

You may need to turn your contours on/off and update the site model for the labels to correct themselves after you correct the layer elevation.

I don't understand.  My site is on elevation 255' above sea level in real live and I set up the building stories as such.  Why would the site model be on a layer less than 0' in elevation?  

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4 minutes ago, homero said:

I don't understand.  My site is on elevation 255' above sea level in real live and I set up the building stories as such.  Why would the site model be on a layer less than 0' in elevation?  

 

Because the site data is based off elevation above 0/sea level.

If you set the site elevation of the Design Layer to something other than 0, it's going to mess up the calculations.

Sites are relative to earth, building are relative to your imagination when it comes to elevation.

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3 hours ago, Jeff Prince said:

 

Because the site data is based off elevation above 0/sea level.

If you set the site elevation of the Design Layer to something other than 0, it's going to mess up the calculations.

Sites are relative to earth, building are relative to your imagination when it comes to elevation.

 

I'm now seeing that the section and elevation viewports extend all the way down to 0 elevation.  How do I keep the viewports from extending all the way down there?

 

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13 hours ago, Jeff Prince said:

Turn off the site model skirt or edit the viewport crop.

I created the viewport using the section-elevation line tool. How do I modify that viewport? I double clicked into the viewport but can't seem to find a way to modify it.

 

I'm used to creating viewports using rectangles that can be selected and modified.  

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