VIRTUALENVIRONS Posted August 19 Share Posted August 19 As often, there are a dozen ways to do this. Responding to your question was my first thought, but you could simply extrude a non tapered version of this and use the cut tool. Quote Link to comment
grant_PD Posted August 19 Share Posted August 19 @Pat Stanford@VIRTUALENVIRONS This time around I used the deform/bend option so I could get the right profile in elevation. My issue with building all of the profile curves to do a simple loft is that whenever I try to duplicate along a path to get all of the profiles aligned VW rotates them in like the worst possible way. I can't figure out the secret sauce to getting them line up nicely PERPINDICULAR to the path? Quote Link to comment
VIRTUALENVIRONS Posted August 19 Share Posted August 19 (edited) Couple of things. Look at Keep Original Orientation in the DAP palette. Also, 2D curves respond differently than 3D curves. If the 3D curve has Z values, the profiles will rotate as you are seeing. This is actually desirable for many applications. There is more, but trial and error is the best learning curve. Edited August 19 by VIRTUALENVIRONS Quote Link to comment
grant_PD Posted August 20 Share Posted August 20 @Jeff Prince I did that method with great success. I avoid using that tool as it is a dead end process, ie. there is no backing out of it and changing it once you are done. And it worked great, then my client asked for the path to be based off an ellipse rather than a curve, so that killed the deform tool option. I ended up making half the curve, placing extruded rectangles evenly along the path (per @VIRTUALENVIRONS), extracting the faces of the curves, then lofting them. After that, mirror to the other side. 1 Quote Link to comment
VIRTUALENVIRONS Posted August 20 Share Posted August 20 Good stuff. What can we morph this thread into next? Quote Link to comment
bcd Posted August 20 Share Posted August 20 (edited) Another approach, (hmm I'll have to ponder whether this creates a true ellipse or not) Edited August 20 by bcd Quote Link to comment
VIRTUALENVIRONS Posted August 20 Share Posted August 20 54 minutes ago, bcd said: Another approach Nice approach, but why did you extract a surface and shell. it appears the same as step three. I never use these tools so I am probably missing something. Quote Link to comment
grant_PD Posted August 20 Share Posted August 20 @bcd the taper face makes the run from high to low go at a straight line. In my version, a flattened elevation would also look like a section of an ellipse. Quote Link to comment
bcd Posted August 20 Share Posted August 20 5 minutes ago, VIRTUALENVIRONS said: Nice approach, but why did you extract a surface and shell. it appears the same as step three. So the top is flat Quote Link to comment
bcd Posted August 20 Share Posted August 20 4 minutes ago, grant_PD said: @bcd the taper face makes the run from high to low go at a straight line. In my version, a flattened elevation would also look like a section of an ellipse. gottcha - then maybe a spiral>an arc>loft>rescale on y>shell Quote Link to comment
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