Jump to content

Create a quadra circle like a shell with visuells in VW


Recommended Posts

is it possible to create a quadra circle like a shell in vector works? I need this kind of organic volumen for my concept, but i have no idea.. to make it with Vw. I have some expiernce with nurbs curve and circle volume, but its not possible to create my concept with this kind of tools. Please help me, if u know a way:)!

Link to comment

Or like this? Pic below and file attached to play with.

  1. Draw your base polyline profile.
  2. Extrude it a little, but not as tall as your intended shell.
  3. Taper thje top face with the deform tool taper solid and symmetric mode so that the point ends up over or near the hinge side of the shell.
  4. in side view, bend thte tapered shell in the bend solid  mode of the deform tool.  turn off the symmetric mode for this or you will get a mess, but turn on finite length.  First click the bottom of the hinge side of the shell, then the top of the hinge side of the shell.  drag the top around the hinge until you find something that looks good.  

image.thumb.png.43a2747d382afeb703ae70fb8fbc09b4.pngshell sample.vwx

  • Like 3
Link to comment

Twist the model or twist the view?  Not much luck using the deform tool for another wicked operation.  but if you just want to see a plan view here it is. 

image.png.ac13e4ea5c33e4338dd9794c4be625cb.png

i might have better luck if the flutes in the shell were not so extreme, but extreme was the fast way to draw this today. Here is a orthographic top view of a quick smooth shell that  I was able to bend in the other axis after the first aching bend, but it doesn't look too exciting.  just a proof of concept really.  it look s like the view is skewed, but it is straight down.  Initial polyline profile was a plain circle with a rectangle added to it.

 

Deform tool will get you out of a lot of jams, but usually also puts you squarely in a dead end.  Sometimes that dead end is good enough tot work with though.

image.thumb.png.42ac09045401ff170cc59c9b34fc2ea7.png

  • Like 2
Link to comment
14 minutes ago, jmcewen said:

Twist the model or twist the view?  Not much luck using the deform tool for another wicked operation.  but if you just want to see a plan view here it is. 

the model, but nice work ☑️

Link to comment
1 hour ago, bcd said:

the model, but nice work ☑️

 

4 minutes ago, VIRTUALENVIRONS said:

Really slick.  I never use these tools, good to see what can be done with them.

.Thanks guys, but only use it as a last resort.  I often get stuck in a process that fails 9 or 10 steps later if I rely on deform. Efficiency, simplicity, and patience are key to its use

Link to comment
1 hour ago, VIRTUALENVIRONS said:

Really slick.  I never use these tools, good to see what can be done with them.

Sound like me with NURBs.

 

But couldn't his same process be done with a bi-rail sweep.  it seems to be essentially the same operations using different tools to me, but my NURBs execution is clumsy.  if you start with a base profile and use 2 tapering/ twisting/curving rails, it seems that you should get similar results in my mind (if operating in NURBSs is a more comfortable environment.) My clicks just never seem to land where I want them to when I use NURBs.... 

Link to comment

There are several ways you could go about this using the NURBS tool palette, but bi-rail sweep is a limited tool.   Loft Surface>No Rail is the key tool for most applications. 

 

I downloaded your file.  That last shape is really amazing.

 

BTW, I think we/you have hijacked this thread, but it is interesting.  I don't think the geometry we are discussing is what the client is looking for.  The Scallop shell is more of a extrusion than a sweep or bend as you have shown.

 

I recreated some shapes like yours using Loft Surface.  I twisted some curves, expanded another and morphed from a square into a scallop.  This is what NURBS brings to the table.  

 

 

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...