In all versions of VW, in the Door and Wall Settings or the OIP the user can pick that a texture be used "overall." To me, or anyone, that means that the texture you put in this field will be mapped OVER ALL of the door or window frame members. The glazing would be excluded, of course, because glass is, you know, usually clear. It is always different from the finish coat put on the rest of the window or wall.
So, when I select "overall" it does not change the wall or window as it should. As far as I can tell, it doesn't really do anything. Each face of the wall and each part of a window frame (and there are LOTS of parts on the window frame!) have to be textured individually...but not directly. You have to make a class called that texture. What a crazy work-around. That would not be the end of the world, but if you turn off the paint class you created it makes the whole door or window invisible. It doesn't just hide the paint coating, as it should and as one would expect. Who thought that was a good idea? Surface finishes like paint don't really lend themselves to being controlled by classes because of this flaw.
But, I'd be happy is someone would just explain why when I select a texture to be applied "overall" a window, door, or wall it doesn't get applied overall. Am I doing something wrong somewhere, perhaps missing a box to tic?
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MGuilfoile
In all versions of VW, in the Door and Wall Settings or the OIP the user can pick that a texture be used "overall." To me, or anyone, that means that the texture you put in this field will be mapped OVER ALL of the door or window frame members. The glazing would be excluded, of course, because glass is, you know, usually clear. It is always different from the finish coat put on the rest of the window or wall.
So, when I select "overall" it does not change the wall or window as it should. As far as I can tell, it doesn't really do anything. Each face of the wall and each part of a window frame (and there are LOTS of parts on the window frame!) have to be textured individually...but not directly. You have to make a class called that texture. What a crazy work-around. That would not be the end of the world, but if you turn off the paint class you created it makes the whole door or window invisible. It doesn't just hide the paint coating, as it should and as one would expect. Who thought that was a good idea? Surface finishes like paint don't really lend themselves to being controlled by classes because of this flaw.
But, I'd be happy is someone would just explain why when I select a texture to be applied "overall" a window, door, or wall it doesn't get applied overall. Am I doing something wrong somewhere, perhaps missing a box to tic?
Thanks,
MHBrown
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