Mapping textures now is only done currently at the object level, making it very time consuming to adjust the offset and rotation to the copies. The ability to view the object , rotate and offset accordingly, and affect the actual texture instead of only the objects mapping would be great. Right now I have simple symbols containing multiple tiles lined up for the roof edges, They're longer then needed so I can just ungroup and delete those tiles I don't need. So I use these same symbols for all my roofs but the texture and color are always changing and to go in and adjust the offset and roation on a couple hundred tile to make them look real takes forever.
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SacSurfin'
Mapping textures now is only done currently at the object level, making it very time consuming to adjust the offset and rotation to the copies. The ability to view the object , rotate and offset accordingly, and affect the actual texture instead of only the objects mapping would be great. Right now I have simple symbols containing multiple tiles lined up for the roof edges, They're longer then needed so I can just ungroup and delete those tiles I don't need. So I use these same symbols for all my roofs but the texture and color are always changing and to go in and adjust the offset and roation on a couple hundred tile to make them look real takes forever.
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