Jump to content
  • 0
Sign in to follow this  
SacSurfin'

Mapping Textures

Question

Mapping textures now is only done currently at the object level, making it very time consuming to adjust the offset and rotation to the copies. The ability to view the object , rotate and offset accordingly, and affect the actual texture instead of only the objects mapping would be great. Right now I have simple symbols containing multiple tiles lined up for the roof edges, They're longer then needed so I can just ungroup and delete those tiles I don't need. So I use these same symbols for all my roofs but the texture and color are always changing and to go in and adjust the offset and roation on a couple hundred tile to make them look real takes forever.

Share this post


Link to post

3 answers to this question

Recommended Posts

  • 0

Or the possiblity of giving an option to what some programs call an instance, which is when an object is copied, an option is given to instance or copy, an instance changes all copies when original is changed, wherein a copy doesn't. This would come in handy for many copies of the same object, if one is resized or re-textured or changed in any way , the others all change to.

Share this post


Link to post
  • 0

Why not change the texture itself, rather than the mapping? You can also use class settings for texture, and change the texture for all items in a class by changing the class attributes, rather than selecting and editing each object.

Another technique I've used is to have a generic texture called, for example "roof". Then I'll have a series of other textures ("standing seam", "shingle", "tile", etc.) I can edit the texture "roof" and import the image from any of the other textures. Not sure how this would work with shaders, etc., but it's great for image based textures.

Also, if you're using many copies of the same object, why not make it a symbol? Editing the symbol would change all your objects at once.

Kristen

[ 04-02-2004, 04:18 PM: Message edited by: Kristen ]

Share this post


Link to post
  • 0

quote:

Originally posted by SacSurfin':

Or the possiblity of giving an option to what some programs call an instance, which is when an object is copied, an option is given to instance or copy, an instance changes all copies when original is changed, wherein a copy doesn't. This would come in handy for many copies of the same object, if one is resized or re-textured or changed in any way , the others all change to.

Isn't this the same thing as a symbol? The only difference seems to be that it allows direct editing, rather than having to go into an "Edit Symbol" mode, which is a user interface issue.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×
×
  • Create New...