GatRed Posted May 22, 2024 Share Posted May 22, 2024 Hi ! I’m trying to use Redshift, because there are so much improvements with the last versions, that is starting to be really great. I’ve got one big issue : the metallic textures. I don’t manage to make the metallic textures working with redshift. The preview in the "edit texture" window is so much different with how it is rendered . With Renderworks it is OK, bus the redshift, it looks like a mate painting. Did I miss something ? Is there a way to make a metallic texture with Redshift ? VW-Redshift metal comparisons.vwx Quote Link to comment
Vectorworks, Inc Employee Dave Donley Posted May 22, 2024 Vectorworks, Inc Employee Share Posted May 22, 2024 43 minutes ago, GatRed said: Hi ! I’m trying to use Redshift, because there are so much improvements with the last versions, that is starting to be really great. I’ve got one big issue : the metallic textures. I don’t manage to make the metallic textures working with redshift. The preview in the "edit texture" window is so much different with how it is rendered . With Renderworks it is OK, bus the redshift, it looks like a mate painting. Did I miss something ? Is there a way to make a metallic texture with Redshift ? VW-Redshift metal comparisons.vwx 7.85 MB · 0 downloads @GatRed Brushed effect won't show in Redshift rendering, what may help is to set Color to black in the Color shader setting. We are actively working to remove differences between the various rendering modes moving forward. 1 Quote Link to comment
GatRed Posted May 22, 2024 Author Share Posted May 22, 2024 @Dave Donley, Thank you for this crystal clear answer. So, I encourage you and the Vectorworks development team to enhance the redshift render engine for those kind of details. It is really really promising. For architectures, reflections and transparencies and metallic / brushed aspects are really important to show materials in an image. 👍 2 Quote Link to comment
grant_PD Posted May 22, 2024 Share Posted May 22, 2024 Would love to see vectorworks upgrade/change the texturing to a PBR workflow. 16 bit raw images, normal maps, etc.... Keep the shaders they are fun too! 4 Quote Link to comment
Vectorworks, Inc Employee dlopez-gutierrez Posted May 28, 2024 Vectorworks, Inc Employee Share Posted May 28, 2024 I change the render style to redshift exterior final to make a fair comparison between RS and Final Quality Renderworks, This is the rendering if I change to native RS material, with exactly the same parameters from the Edit Metallic Shader Dialog, can this be consider better? Quote Link to comment
GatRed Posted May 28, 2024 Author Share Posted May 28, 2024 Sure it is better. I don’t manage to do that with the Redshift exterior finall render style. How do I make a "native RS material" ? 1 hour ago, dlopez-gutierrez said: I change the render style to redshift exterior final to make a fair comparison between RS and Final Quality Renderworks, This is the rendering if I change to native RS material, with exactly the same parameters from the Edit Metallic Shader Dialog, can this be consider better? 1 Quote Link to comment
GatRed Posted December 23, 2024 Author Share Posted December 23, 2024 On 5/28/2024 at 11:00 PM, dlopez-gutierrez said: I change the render style to redshift exterior final to make a fair comparison between RS and Final Quality Renderworks, This is the rendering if I change to native RS material, with exactly the same parameters from the Edit Metallic Shader Dialog, can this be consider better? Hi, I’m still trying to get a good render of aluminium with Redshift. I tried the Redshift Exterior final preset, but I don’t get the same result as your screenshot. @dlopez-gutierrez Would you mind to share your file ? Quote Link to comment
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