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Redshift Render - cannot get lit fog to work


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Apologies for the double post.  I had posted this in entertainment but I should have posted it here instead.

 

Hi all, for the life of me I can't figure out why lit fog is not working for me.

 

- Background has lit fog engaged at 20% with smooth consistency

- Background is assigned to the Render Style set for Redshift type

- indirect lighting set as exterior 1 bounce for faster test renders

- Lighting is set as Ambient Lighting 5%

- Ambient occlusion on at 50% strength at 4'

- shadows are engaged

- textures are engaged

- colors are engaged

- denoise and camera effects not turned on

- all of my lights right now are Spotlight objects

- via the Edit Light menu - lights are all set to cast shadows, lights all set for soft shadows, lights all set for lit fog, not using emitter but just using the regular brightness, falloff set to smooth

 

I can see the beams in the fog in OpenGL but they won't render in Redshift.

 

I am at a total loss, but I must be doing something wrong somewhere.

 

Thoughts?  Thanks all.

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Putting an answer here for anyone else running in to the same "issue."  Redshift needs a higher fog density than RW renders, so all I needed to do was increase the fog density.  What also helped was setting spotlight instrument light settings to realistic falloff.

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  • 3 weeks later...
On 5/21/2024 at 7:30 PM, Anthony Neary said:

Putting an answer here for anyone else running in to the same "issue."  Redshift needs a higher fog density than RW renders, so all I needed to do was increase the fog density.  What also helped was setting spotlight instrument light settings to realistic falloff.

How does setting the spotlight instrument light setting help with redshift? I was under the assumption that the Spotlight instruments did not work with the Redshift renderer. 

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