GSP_nowhere Posted May 15, 2024 Share Posted May 15, 2024 (edited) Hello everyone! I wanted to ask if anyone has a clue on how to approach these kind of structures in regards of Nurbs-Modelling ? What would be a good approach / plan of attack to model these kinds of structures, especially the fabric? I have tried a few approaches with building wireframes via nurbs-curves and trying to loft these. Allthough my results havent been neither accurate nor pleasing. I end up with many sub-surfaces which in the end dont blend well with each other. They have a rather sharp edge where they are beeing stitched. I have also tried approaching this task with the subdivsion tool. I get pretty close, but upon converting the subdivision to Nurbs you cant stich the surfaces together anymore hence not make a solid out of the surfaces with the shell tool. does anybody have an Idea on how to go about this kind of task? Thank you in advance! Greetings Edited May 15, 2024 by GSP_nowhere Quote Link to comment
rDesign Posted May 15, 2024 Share Posted May 15, 2024 (edited) It sounds like you’ve already tried most of the suggested approaches. A search of the forums for the word “tent” will give a bunch of results where others have tried to approach the same problem with varying degrees of success. Here are links to several of the more recent threads: Edited May 15, 2024 by rDesign 1 Quote Link to comment
GSP_nowhere Posted May 15, 2024 Author Share Posted May 15, 2024 @rDesign thank you for the suggestion, ill look into it further Thank you Quote Link to comment
bcd Posted May 15, 2024 Share Posted May 15, 2024 @VIRTUALENVIRONS - did someone say nurbs? 😀 1 Quote Link to comment
VIRTUALENVIRONS Posted May 15, 2024 Share Posted May 15, 2024 41 minutes ago, bcd said: did someone say nurbs? Yes bcd, I think I read that somewhere in this post..😀 3 1 Quote Link to comment
GSP_nowhere Posted May 16, 2024 Author Share Posted May 16, 2024 Thank you for the suggestions and the Video @VIRTUALENVIRONS ! That looks pretty good! 🙂 ill have another try on this ! Greetings Quote Link to comment
Mr. Minus Posted February 6 Share Posted February 6 Hey i am having trouble making the tent roof for this tent, i need the inside of the roof for lighting design... please helt... i'm in a hurry Ørsted 46x78 3D.vwx Quote Link to comment
VIRTUALENVIRONS Posted February 6 Share Posted February 6 Is this the tent you are trying to make or something similar. Quote Link to comment
VIRTUALENVIRONS Posted February 6 Share Posted February 6 How accurate does this have to be? Are you placing rigging structures, trusses, seating inside that have to have the correct clearance or just for light purposes. Quote Link to comment
Mr. Minus Posted February 6 Share Posted February 6 Mostly Light, but i have a big rig on the inside, so it cant be of to much Quote Link to comment
VIRTUALENVIRONS Posted February 6 Share Posted February 6 This is a significant project in terms of modelling, but doable. It is difficult to advise further without seeing the top, front and Side dimensions. Like below. Quote Link to comment
Mr. Minus Posted February 6 Share Posted February 6 I am this fare now, how do i close all the holes? Big Tent.vwx Quote Link to comment
Mr. Minus Posted February 6 Share Posted February 6 Is ther a way to close all the air gaps? 🤔 Quote Link to comment
VIRTUALENVIRONS Posted February 6 Share Posted February 6 Although not exactly sure of the method you used (Good work though), it appears you went a polygon route, which may be giving you those fine gaps. You may have to live with them. But, when you render that same section (bottom image) in better quality Renderworks......does it go away. Quote Link to comment
VIRTUALENVIRONS Posted February 6 Share Posted February 6 1 hour ago, Mr. Minus said: I used Loft surface tool Good Stuff, nice job. One of the things I have noticed is that if you extract a curve from a surface and loft it, It does not necessarily fit properly. If you can make a joint using the same curve(s), it seems better. Anyway very nice work. Quote Link to comment
VIRTUALENVIRONS Posted February 6 Share Posted February 6 Excellent. Looks great. Quote Link to comment
Claes Lundstrom Posted February 7 Share Posted February 7 I may be wrong, but it looks like you have a problem with drainage. It's never a good idea to have completely flat areas, as it may cause huge water collecting areas in fabrics structures. Panels look a bit bumpy too, but it could be the rendering. I use cross section curves to fair the shape, which can be done in VW, even though it's rather tedious since you don't have dynamic cross sectioning. Also, have you analyzed the panel layout, so that each panel fits into a given material width, and having a minimum of waste ? Using NURBs can be a problem, as they can cause misalignments between panel edges, and this can cause a lot of problems. Having matching panel lengths and alignment marks guarantees a good panel assembly, in my experience. Quote Link to comment
VIRTUALENVIRONS Posted February 7 Share Posted February 7 @Claes Lundstrom Hi Claes. He is only looking for interior lighting design and not structural accuracy, so this will likely work for him. Yes, when it comes to large event tents with multiple posts, NURBS curves are not the solution. I use NURBS surfaces. The project below to construct an accurate event tent came to me "apres Rhino and Blender people". There is a picture of this tent earlier in the thread. The model had to be very accurate as seating and structural devices needed to be placed inside. The YouTube video I show above that is similar, is not this tent. I made that as a demo, but there requirements went further. The transition from circular to flat panels was proving more difficult than they anticipated. Also, different colours for outside and inside. I developed a continuous NURBS surface that I could manipulate. The panel seems show in purple are just parametric extraction. Quote Link to comment
Claes Lundstrom Posted February 7 Share Posted February 7 2 hours ago, VIRTUALENVIRONS said: @Claes Lundstrom Hi Claes. He is only looking for interior lighting design and not structural accuracy, so this will likely work for him. Yes, when it comes to large event tents with multiple posts, NURBS curves are not the solution. I use NURBS surfaces. The project below to construct an accurate event tent came to me "apres Rhino and Blender people". There is a picture of this tent earlier in the thread. The model had to be very accurate as seating and structural devices needed to be placed inside. The YouTube video I show above that is similar, is not this tent. I made that as a demo, but there requirements went further. The transition from circular to flat panels was proving more difficult than they anticipated. Also, different colours for outside and inside. I developed a continuous NURBS surface that I could manipulate. The panel seems show in purple are just parametric extraction. I have done a fair number of real production designs of these types of very large tents, but to be honest, I never use VW for these jobs. I have also received designs from some of the specialized apps for these jobs, and I can't say that I'm all that impressed with what they have delivered. Quite often, these models need more cleaning up work than it takes to model it from scratch. 2 Quote Link to comment
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