Jim Dougherty Posted March 30 Share Posted March 30 For a scenic design, we're trying to take a 2D skyline and map it to a cylinder, creating a 3D shape so that the shape of the final set piece and the 2d representation could be available for use in presenting as well as construction. Modifying wall peaks or doing a solid subtraction from an extruded cylinder seems to be good for the first part, but not the second. Having just the skyline profile isn't useful in seeing how the final piece will look in the space. Any suggestions? Jim Dougherty Quote Link to comment
Popular Post Benson Shaw Posted March 30 Popular Post Share Posted March 30 (edited) Try the Deform tool in Bend mode: Draw your skyline, eg on the layer plane. Then work on a duplicate of the skyline. Change the view away from Top, eg via flyover, or use iso. Select the duplicate . . . Rotate 3d 90° to stand it up on the x axis. (it's still a 2d object) Extrude it. Use negative value (extrudes away from view), or can be 0. Engage the Deform tool, set to Bend Solid > Symmetric mode Control bend amount visually, with guide objects on layer plane, or numeric by pressing tab for cursor fields. Make sure the protractor is on the layer plane. Some advantage to 0 extrusion for planning construction. Vertical frame posts and studs can be inserted, and will not have curved faces. -B Skyline bend(1).mov Edited March 30 by Benson Shaw you can't get good from evil 6 Quote Link to comment
Jim Dougherty Posted April 3 Author Share Posted April 3 Deform tool is the ticket; not too hard to figure out how to work it and it did just what I was looking to do. Thanks so much! 1 Quote Link to comment
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