Regie Posted March 29 Share Posted March 29 Need some help, how to fix this? I am new to Vectorworks. The screen has a gray shade when using a 3d view. Quote Link to comment
rDesign Posted March 29 Share Posted March 29 I do not know Spotlight, but that looks like Z-fighting — where you have two 3D objects occupying the exact same space. 2 Quote Link to comment
Vectorworks, Inc Employee JustinVH Posted March 29 Vectorworks, Inc Employee Share Posted March 29 That is 100% Z-Fighting. Are you able to upload the file so someone can take a look at it? I would be curious to see whether it is the image geometry getting in the way or if it is the screen geometry itself getting in the way. Being able to examine the object will help everyone determine which piece of geometry to shift. 2 Quote Link to comment
Cristiano Alves Posted March 29 Share Posted March 29 2 hours ago, JustinVH said: That is 100% Z-Fighting. Are you able to upload the file so someone can take a look at it? I would be curious to see whether it is the image geometry getting in the way or if it is the screen geometry itself getting in the way. Being able to examine the object will help everyone determine which piece of geometry to shift. Good morning Justin I had already reported this problem. It's clearly a Z-Fighting problem and you can read it here in the post: If we export the models from Vectorworks and import them into another software, the same thing happens. This is a problem created by the Front Tale and the LED Bodies, if we hide the "Bodies" class, this problem will no longer happen. Quote Link to comment
garrettohler Posted May 7 Share Posted May 7 We fight this all the time with LED walls and TV symbols. It's very frustrating to have to add an extra surface to prevent this issue. Quote Link to comment
Cristiano Alves Posted May 7 Share Posted May 7 4 hours ago, garrettohler said: We fight this all the time with LED walls and TV symbols. It's very frustrating to have to add an extra surface to prevent this issue. You are right... and if we think it is a thing easy to solve. I try to give some information about it but @JustinVH didn't replay Quote Link to comment
Vectorworks, Inc Employee Scott C. Parker Posted May 8 Vectorworks, Inc Employee Share Posted May 8 15 hours ago, Cristiano Alves said: I try to give some information about it but @JustinVH didn't replay Hello @Cristiano Alves It's possible @JustinVH is waiting to receive some sample files for testing. He mentioned needing files in his last reply in this thread. Do you have files you can share? Quote Link to comment
Cristiano Alves Posted May 9 Share Posted May 9 (edited) 12 hours ago, Scott C. Parker said: Hello @Cristiano Alves It's possible @JustinVH is waiting to receive some sample files for testing. He mentioned needing files in his last reply in this thread. Do you have files you can share? Attached file. But in fact this happens with any LED Wall that is inserted with the available tool. If you are going to improve the LED Wall tool, please ask you to review the weight calculation of it, and add the possibility of calculation per square meter and not per linear meter as it is implemented today I have seen several events with serious heavy load problems in rigging due to this implementation. LED Wall Z fighting.vwx LED Wall Z fighting.vwx Edited May 9 by Cristiano Alves Quote Link to comment
garrettohler Posted August 7 Share Posted August 7 This still seems to be an issue, even in the latest update. I've uploaded a test file. One interesting thing is that the Z-fighting behaves differently in a completely blank project file from our template. Our template is the second one shown in the video (with all of the sheet layers). 2024-08-07 09-37-02.mp4 LED WAll Z-Fighting.vwx Quote Link to comment
Regie Posted August 8 Author Share Posted August 8 What I do is I add bodies into the LED class, and when I do sheet layers I hide the bodies. Quote Link to comment
garrettohler Posted August 8 Share Posted August 8 @Regie I do the same, but it's mostly annoying that it can't be offset to work by default. Quote Link to comment
Cristiano Alves Posted August 8 Share Posted August 8 I didn't know after so many updates as they still haven't solved this bug. 😕 Quote Link to comment
Vectorworks, Inc Employee Scott C. Parker Posted August 9 Vectorworks, Inc Employee Share Posted August 9 On 5/8/2024 at 9:00 PM, Cristiano Alves said: this happens with any LED Wall that is inserted with the available tool The z-fighting is still an issue. For rendering and visual needs, setting the base structure of the LED walls to none removes the z-fighting conflict. Though this isn't a fix for the underlying issue, it does help for presentation needs. If you also want to show the thickness of the tiles behind the image, I suggest extruding a shape or duplicating the wall and pushing it back a few mm. One shows the blocks, and the other the image. Quote Link to comment
garrettohler Posted August 9 Share Posted August 9 @Scott C. Parker Sure. There are workarounds. But could we get it to "just work"? I'm not saying you guys need to do some crazy re-engineering of the rendering engine or anything. Can you not just preset an offset of the screen image? Or have it as an option within the tool that makes it easier to work around? This same issue also applies to the 'Television' tool. Quote Link to comment
Vectorworks, Inc Employee Scott C. Parker Posted August 9 Vectorworks, Inc Employee Share Posted August 9 10 minutes ago, garrettohler said: I'm not saying you guys need to do some crazy re-engineering Funny you should mention... Quote Link to comment
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