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LED SCREEN issue


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  • Vectorworks, Inc Employee

That is 100% Z-Fighting. Are you able to upload the file so someone can take a look at it? I would be curious to see whether it is the image geometry getting in the way or if it is the screen geometry itself getting in the way. Being able to examine the object will help everyone determine which piece of geometry to shift.

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2 hours ago, JustinVH said:

That is 100% Z-Fighting. Are you able to upload the file so someone can take a look at it? I would be curious to see whether it is the image geometry getting in the way or if it is the screen geometry itself getting in the way. Being able to examine the object will help everyone determine which piece of geometry to shift.

 

Good morning Justin
I had already reported this problem. It's clearly a Z-Fighting problem and you can read it here in the post:

 

If we export the models from Vectorworks and import them into another software, the same thing happens.

This is a problem created by the Front Tale and the LED Bodies, if we hide the "Bodies" class, this problem will no longer happen.

 

image.png.8477e314d0e16157b67d9e979db8461c.png
image.png.3367f17804c686464892c35f66ef6df8.png

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  • 1 month later...
Posted (edited)
12 hours ago, Scott C. Parker said:

Hello @Cristiano Alves It's possible @JustinVH is waiting to receive some sample files for testing. He mentioned needing files in his last reply in this thread. Do you have files you can share?
 

Attached file.

 

But in fact this happens with any LED Wall that is inserted with the available tool.

image.thumb.png.f41e3ad8123088bec60e78bb2a391942.png


 

 

If you are going to improve the LED Wall tool, please ask you to review the weight calculation of it, and add the possibility of calculation per square meter and not per linear meter as it is implemented today
 

I have seen several events with serious heavy load problems in rigging due to this implementation.

LED Wall Z fighting.vwx

LED Wall Z fighting.vwx

Edited by Cristiano Alves
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  • 2 months later...
  • Vectorworks, Inc Employee
On 5/8/2024 at 9:00 PM, Cristiano Alves said:

this happens with any LED Wall that is inserted with the available tool

The z-fighting is still an issue. For rendering and visual needs, setting the base structure of the LED walls to none removes the z-fighting conflict. Though this isn't a fix for the underlying issue, it does help for presentation needs. If you also want to show the thickness of the tiles behind the image, I suggest extruding a shape or duplicating the wall and pushing it back a few mm. One shows the blocks, and the other the image.

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@Scott C. Parker  Sure.  There are workarounds.  But could we get it to "just work"?  I'm not saying you guys need to do some crazy re-engineering of the rendering engine or anything.  Can you not just preset an offset of the screen image?  Or have it as an option within the tool that makes it easier to work around?  This same issue also applies to the 'Television' tool.

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