the pang Posted August 25, 2003 Share Posted August 25, 2003 I really need a tublular light. Like a flourscent or neon. It doesn't look the same to line up other lights in a row. Quote Link to comment
0 Guest Posted August 25, 2003 Share Posted August 25, 2003 Is this for Spotlight or for Architect ? A tubular light symbol isn't too difficult to create on your own. Draw a circle and extrude it along a line that is the length you'd like the light to be. Draw a line or rectangle if you need a 2d representation, select both the 2d line/rectangle and the extrude and create a symbol. [ 08-25-2003, 04:17 PM: Message edited by: Katie ] Quote Link to comment
0 the pang Posted August 25, 2003 Author Share Posted August 25, 2003 This is for vectorworks/renderworks. I need it to light up. How do I do that. I can represent it in 2d but I need to like my set with it. Quote Link to comment
0 the pang Posted August 25, 2003 Author Share Posted August 25, 2003 This is for vectorworks/renderworks. I need it to light up. How do I do that? I can represent it in 2d, but I need to light my set with it. Quote Link to comment
0 MikeB Posted August 25, 2003 Share Posted August 25, 2003 I agree, the ability to render a tubular light source would be really useful. Quote Link to comment
0 Bart Rammeloo Posted August 25, 2003 Share Posted August 25, 2003 This doesn't "solve" your problem, but Cinema 4D has tubular light sources, as well as area lights, and a couple of other types. Cheers, BaRa Quote Link to comment
0 Kristen Posted August 26, 2003 Share Posted August 26, 2003 If you want to create an object that looks like a tubular light, you can make a texture with constant reflectivity and apply it to a cylinder. It doesn't ACT like a tubular light -- you need to fake it with other light sources, but it does look like one in a rendering. Quote Link to comment
0 MikeB Posted August 26, 2003 Share Posted August 26, 2003 quote: Originally posted by Kristen: If you want to create an object that looks like a tubular light, you can make a texture with constant reflectivity and apply it to a cylinder. It doesn't ACT like a tubular light -- you need to fake it with other light sources, but it does look like one in a rendering. Yea, I know, but I would like to create a tubular light source so I don't have to fake it. Point dotted along a path work but they are not totally accurate, and the increase the rendering time Quote Link to comment
0 the pang Posted August 26, 2003 Author Share Posted August 26, 2003 I've tried the point source lights in a row. They use a lot of memory, increase rendering time and the cast shadows are from point sources so they radiate from one point and over lap this can be cool on the floor but it can get very hot on opposite walls. It's also hard to bend them around a corner like neon. The tube idea is interesting I'll give it a try. It just seems like a tube light would not be very hard to put into the program. They glow so there would not need to be a lot of editing options. Color temp would be nice (cool white, warm white etc), diameter, length, and other colors (to simulate neon). I wish I may, I wish I might.... Quote Link to comment
0 Hannes Posted August 26, 2003 Share Posted August 26, 2003 quote: Originally posted by the pang: I really need a tublular light. Like a flourscent or neon. It doesn't look the same to line up other lights in a row. Yessssssss please;-))) -Hannes Quote Link to comment
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the pang
I really need a tublular light. Like a flourscent or neon. It doesn't look the same to line up other lights in a row.
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