Vectorscript lacks a call to get the "Z Insertion Point" of 3d symbols and PIO's.
Adding something like:
Get3dSymLoc(symHd:HANDLE; VAR pX, pY:REAL,pZ:REAL):BOOLEAN; would be great help and remove another Vectorscript limitation.
If the Z insertion point of a symbol or PIO is not zero you have no way of calculating it. Many of my objects are not created with the Z insertion point at zero because it makes them easier to draw and align with other objects.
It may be the intent of NNA to have their users create objects with an insertion point of zero, but it's just not what's happening.
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Fuge
Vectorscript lacks a call to get the "Z Insertion Point" of 3d symbols and PIO's.
Adding something like:
Get3dSymLoc(symHd:HANDLE; VAR pX, pY:REAL,pZ:REAL):BOOLEAN; would be great help and remove another Vectorscript limitation.
If the Z insertion point of a symbol or PIO is not zero you have no way of calculating it. Many of my objects are not created with the Z insertion point at zero because it makes them easier to draw and align with other objects.
It may be the intent of NNA to have their users create objects with an insertion point of zero, but it's just not what's happening.
Thanks
Dave
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