Alexandre Villares Posted April 27, 2003 Share Posted April 27, 2003 Oh, how I missed that one on VW9! VectorScript on VW10 does have it: GetSymLoc3D(objectHandle : HANDLE; VAR x : REAL; VAR y : REAL; VAR z : REAL); rgrds, Alexandre [ 04-26-2003, 10:00 PM: Message edited by: Alexandre B A Villares ] Quote Link to comment
0 Fuge Posted April 27, 2003 Author Share Posted April 27, 2003 Vectorscript lacks a call to get the "Z Insertion Point" of 3d symbols and PIO's. Adding something like: Get3dSymLoc(symHd:HANDLE; VAR pX, pY:REAL,pZ:REAL):BOOLEAN; would be great help and remove another Vectorscript limitation. If the Z insertion point of a symbol or PIO is not zero you have no way of calculating it. Many of my objects are not created with the Z insertion point at zero because it makes them easier to draw and align with other objects. It may be the intent of NNA to have their users create objects with an insertion point of zero, but it's just not what's happening. Thanks Dave Quote Link to comment
0 Fuge Posted April 27, 2003 Author Share Posted April 27, 2003 Opps missed that in VW10. Thanks Dave Quote Link to comment
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Alexandre Villares
Oh, how I missed that one on VW9!
VectorScript on VW10 does have it:
GetSymLoc3D(objectHandle : HANDLE; VAR x : REAL; VAR y : REAL; VAR z : REAL);
rgrds,
Alexandre
[ 04-26-2003, 10:00 PM: Message edited by: Alexandre B A Villares ]
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