When using renderworks textures and you apply the texture (for example a plywood edge on a desktop) to a multiple filleted shape.
What is the best way to get a texture UV wrapped correctly so all the faces are the correct way up and aligned correctly, when I need a texture just on the edges of a shape not the top and bottom, how do I get it to align all the way around without manually mapping each one. I have included a file that shows the rotation of the UV. In some other programs I can use UV unwrapping or other UV methods to make the texture align correctly but I can't seem to do this quickly within vectorworks within picking every face individually and rotating them.
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TSG-Sim
When using renderworks textures and you apply the texture (for example a plywood edge on a desktop) to a multiple filleted shape.
What is the best way to get a texture UV wrapped correctly so all the faces are the correct way up and aligned correctly, when I need a texture just on the edges of a shape not the top and bottom, how do I get it to align all the way around without manually mapping each one. I have included a file that shows the rotation of the UV. In some other programs I can use UV unwrapping or other UV methods to make the texture align correctly but I can't seem to do this quickly within vectorworks within picking every face individually and rotating them.
Any help would be greatly appreciated.
Kind regards,
Simeon
Sample Fillet renderworks texture.zip
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