JonKoch Posted November 27, 2023 Share Posted November 27, 2023 (edited) So I've created some 2D/3D Hybrid symbols to represent monolithic granite steps. I've created a thermal granite finish texture and a rock faced granite texture. Often times we specify different finishes for specific faces of a step. I'm wondering if and how it's possible to render the faces of the symbol different textures. I know there's a way to render "by component" for certain objects like hardscapes but it would be cool if I could figure out how to get these different textures to show on a step, or a monolithic bench for instance. Additionally, is anyone aware of a good tutorial on how to use different mapping files for creating textures? Like bump, or displacement? I created an account on architextures.org and am able to export different types of files but I'm not really sure how to incorporate them into my textures in VWX. Thanks! SOLUTION: Like with anything, all it took was a little bit of detective work. Using the texture tool, you are able to assign different textures to different faces of an object. What a gamechanger! Edited November 27, 2023 by JonKoch Figured out the issue. Quote Link to comment
Vectorworks, Inc Employee Neil Barman Posted November 28, 2023 Vectorworks, Inc Employee Share Posted November 28, 2023 That’s great that you figured it out @JonKoch! If you would like to know more about the texture tool check out this page from the online help system. In terms of getting into creating textures (if we don’t already have the texture you’re hoping for in the Resource Manager) I’d recommend checking out this course at VWU and go to the section called “Creating textures” (though the entire course is worth doing IMO.) Bump and displacement are discussed. It’s presented using an older version of Vectorworks but applying the instructions to the current version should work fine. In addition, I suggest reviewing this page in the online help system too with particular attention on the “Bump shader parameters” video and the list of options below it. This page explains using an image in a texture shader. I hope that helps 🙂 Quote Link to comment
JonKoch Posted November 28, 2023 Author Share Posted November 28, 2023 14 hours ago, Neil Barman said: That’s great that you figured it out @JonKoch! If you would like to know more about the texture tool check out this page from the online help system. In terms of getting into creating textures (if we don’t already have the texture you’re hoping for in the Resource Manager) I’d recommend checking out this course at VWU and go to the section called “Creating textures” (though the entire course is worth doing IMO.) Bump and displacement are discussed. It’s presented using an older version of Vectorworks but applying the instructions to the current version should work fine. In addition, I suggest reviewing this page in the online help system too with particular attention on the “Bump shader parameters” video and the list of options below it. This page explains using an image in a texture shader. I hope that helps 🙂 Thank you @Neil Barman! I'll check that stuff out tonight. I did do a little trial and error last night and was able to figure som fun stuff out with bump and displacement. One thing I'm seeing as a possible issue is where a face with a displacement texture meets a face that is just a standard texture, there is sort of a gap that forms depending on the set height of the displacement or bump. I can send an example when I'm finished doing some billable work for the day 😉 Thanks again! Quote Link to comment
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