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Wall joint problem


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I have a very unpleasant problem that is very time-consuming.

 

It's difficult for me to make the lines between identical walls of different levels or on the same floor disappear.

 

Sometimes the line does not appear in the 3D view but appears in the viewport, and conversely, the line is in the 3D view but does not appear in the viewport.

 

Do you have a workflow method to no longer have this constraint?

 

 

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Unfortunately this is something that's always an annoyance, in my experience.

 

Very often you can solve it by re-sizing the wall object then re-sizing it back to its original, and the line disappears. But I expect you know that.

 

I wish the wall-merging behaviour was more robust.

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I have been told this is somthing that just happens and there is not "fix" for. It's beyond annoying when trying to do elevations with hidden line rendering. I end up going into annotations and create white filled rectangles with no boarders and mask off the lines I don't want. Good luck. 

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9 minutes ago, Dan Menitoff said:

I end up going into annotations and create white filled rectangles with no boarders and mask off the lines I don't want. Good luck. 

Yup I try and get the walls to sort themselves first, but do sometimes have to use this as a last resort. I don't like doing it partly because it's annoying but also because it makes the finished drawings slightly messy; it's very hard to mask such lines cleanly.

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