1. Variable "Magenetic" control handles for reshaping curves. When you pull one vertex, the nearest neighbors follow.
2. HyperNurbs or Meta Balls
3. Fractal terrain generator
4. Non-destructive modeling - ability to go back to original shape
5. Standard deformations - twist, bend, bulge, wrap
6. 4 view screen - 3D, top, front, side
7. Tapered extrude along path
8. Hermite, Akima splines
9. Skin command (similar to loft) maybe this is connect surface?
10. Curve generators and formulsa - helix, spirals(parabolic, logarithmic, etc), cycloids, epicycloids, hypocycloids, etc.
11. More interpolation options and controls for lofting.
12. Ability to lock one axis in 3D reshape. Move in two axis only - x and z, y and z, z and x etc . Maybe I'm not understanding the working plane option.
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Marc
1. Variable "Magenetic" control handles for reshaping curves. When you pull one vertex, the nearest neighbors follow.
2. HyperNurbs or Meta Balls
3. Fractal terrain generator
4. Non-destructive modeling - ability to go back to original shape
5. Standard deformations - twist, bend, bulge, wrap
6. 4 view screen - 3D, top, front, side
7. Tapered extrude along path
8. Hermite, Akima splines
9. Skin command (similar to loft) maybe this is connect surface?
10. Curve generators and formulsa - helix, spirals(parabolic, logarithmic, etc), cycloids, epicycloids, hypocycloids, etc.
11. More interpolation options and controls for lofting.
12. Ability to lock one axis in 3D reshape. Move in two axis only - x and z, y and z, z and x etc . Maybe I'm not understanding the working plane option.
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