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Locked Object control in VectorScript


MullinRJ

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I would find it helpful if there was a VS function to ignore locking, (i.e. - IgnoreObjLck(True); & IgnoreObjLck(False) wink.gif" border="0 . The first command would have the effect of temporarily unlocking all objects to the end of the script, while the latter would return to the normal mode of VW operation.

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