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Texture Mapping Locked in v2024


samb'ham

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I am having the same issue with walls whose texture is controlled by class. All the texture mapping settings are greyed out and locked, including the map type. Strangely, the texture is also listed as None even though the class-controlled texture is showing properly.

 

If I specify a texture for the object rather than leaving it defined by class, I can then edit the texture mapping settings, but this is not a good solution for future workflow.

 

Screenshot2024-04-02at12_03_00PM.thumb.png.92de2ba781a1578c26cfd404d98bbf26.png

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Posted (edited)

Still having problems in texture mapping in VW26, offset mapping is very intermittent and more often then not it is greyed out. 

 

Sometimes I paste the same geometry in a new file and mapping is enabled again. I noted that if I do bolean operations on extrudes it often changes the mapping and it blocks / grey out the offset. Even if I transform the geometry to generic solids it doesn't help.

 

This feature is very behavioural unfortunately and very unpredictable

Edited by Flair-Studio
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1 hour ago, Flair-Studio said:

Still having problems in texture mapping in VW26, offset mapping is very intermittent and more often then not it is greyed out. 

 

Sometimes I paste the same geometry in a new file and mapping is enabled again. I noted that if I do bolean operations on extrudes it often changes the mapping and it blocks / grey out the offset. Even if I transform the geometry to generic solids it doesn't help.

 

This feature is very behavioural unfortunately and very unpredictable

 

There was another thread about this a couple of weeks back. I think the conclusion was that closing + reopening the file generally resets things - is that working for you? Even if it works it's a very annoying thing to have to do.

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Usually I don't care much about exact texture alingment because either the model is for planning stage or it will be imported into a rendering engine and all the mapping is redone then.

 

I am currently doing high-end bathrooms and the texture with surface hatch could be a great tool if only it didn't behave as described above. It is not only the restart of the programme, it is the amount of fine tuning required to get the aligments right. In the end, I am going to try and just get the 3d mapped correctly for the views that I care about, and I am going paint all the hatches individually in the 2d viewports - and I am going to remove the surface hatch from the individual textures.

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