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renderworks documantation


Dennis Postula

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Here's an idea, how about some REAL documantion for a product that nemetscheck charges its consumers money for. The list is long, but most specifically, how does one interpret the options in the shader controls? For instance "dielectric" has not been part of my vocabulary, nor are a number of items in shader options. I envy other programs which provide "real time" visuals for how a shader will react. mad.gif" border="0

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