Create an extrude from a 2D shape, then move the extrude. When you want to edit the 2D shape, you will find that it did not "move" with the 3D object. This makes it difficult to use the full potential of your 2D-3D interface! If you want to edit your original shape using the spatial context of the 3D object's current position by drawing objects then pasting them in place in the edit window, you're out of luck. This technique is the fastest and most reliable way to work with 3D objects. The same problem plagues the use of boolean solid operations.
It would be a powerful improvement to the program if all objects associated with a 3D entity moved with it, and always occupied the same position with respect to the origin. In other words, if you extrude a square into a cube, then move it 2 inches along the x axis, you should be able to enter the edit window for that cube and find that the square from which it was extruded has also moved 2 inches along the x axis.
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P Retondo
Create an extrude from a 2D shape, then move the extrude. When you want to edit the 2D shape, you will find that it did not "move" with the 3D object. This makes it difficult to use the full potential of your 2D-3D interface! If you want to edit your original shape using the spatial context of the 3D object's current position by drawing objects then pasting them in place in the edit window, you're out of luck. This technique is the fastest and most reliable way to work with 3D objects. The same problem plagues the use of boolean solid operations.
It would be a powerful improvement to the program if all objects associated with a 3D entity moved with it, and always occupied the same position with respect to the origin. In other words, if you extrude a square into a cube, then move it 2 inches along the x axis, you should be able to enter the edit window for that cube and find that the square from which it was extruded has also moved 2 inches along the x axis.
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