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Marionette Question - Conditional Attributes


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Hi. I've just started delving into the world of marionette and I've hit a wall. My hope is to alter atributes of created geometry based on the value on an integer controlled by a slider in the OIP

 

Essentially the goal is for the logic to operate as follows:

 

If (int) < 12 then (attribute a)

If 24 >= (int) >= 12 then (attribute b)

If (int) > 24 then (attribute c)

 

If anyone to point me in the direction of where to start, that would be great. Thanks in advance.

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  • Marionette Maven

Here's a file that demonstrates one approach (there are many ways to do this)

Let me know if you need any help with it. 

 

Essentially, the ordered list contains all of the possible attributes, I used an Any node to give a list of values to compare (those lists are of equal length)

The point nodes (Point 2D and Get XY) create tuples to keep the values together when filtering them so they don't come out of pairs

filterRanges_MFarrell.vwx

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