Wesley Burrows Posted March 24, 2023 Share Posted March 24, 2023 (edited) Is there a way like with regular snapping to temporary disable rigging related snapping? I know there's a spotlight document preferences option, but it's clunky to go back forth to quickly. For example. You've created a truss, hung lights on it etc, and say for some reason you need to shift the truss L/R of it's current location without moving all the fixtures, or maybe even rigging points, cause say they are fixed hook points in the ceiling. Is there a smart way to do this? I generally want the loads to attach to the truss on creation, but sometimes I don't. Screen PIO's in particular I may want a a specific fixed height from the ground, but they snap to the truss, then you fix it, and say you need to adjust the trim on that truss, but want the screens to stay put, how do you deal with that? I typically have been cutting whatever objects I want to stay put and pasting them back after the move, but this isn't without flaws, that works with L/R moves etc. But projection would just re-snap to the truss. Am I missing something? Edited March 24, 2023 by Wesley Burrows Quote Link to comment
Vectorworks, Inc Employee jcogdell Posted March 24, 2023 Vectorworks, Inc Employee Share Posted March 24, 2023 Hi Wesley there's no other control for this currently that I'm aware of but you could use the repeat last command feature of the right click context menus to open the Spotlight preferences, after opening them the first time, or add them into the right click menu with the workspace editor, this would save a bit of time accessing the settings Quote Link to comment
Sebastian Giese Posted March 24, 2023 Share Posted March 24, 2023 Same here and no good workaround. The only way is to CTRL-X, move truss and CTRL-V… the tool „dettach loads“ is not really an option, because you have to klick on every single object attached to the truss, twice. Quote Link to comment
Wesley Burrows Posted March 24, 2023 Author Share Posted March 24, 2023 (edited) 2 hours ago, jcogdell said: Hi Wesley there's no other control for this currently that I'm aware of but you could use the repeat last command feature of the right click context menus to open the Spotlight preferences, after opening them the first time, or add them into the right click menu with the workspace editor, this would save a bit of time accessing the settings Would it be possible to put in a feature or enhancement request to address this? Or could a script toggle the preference check marks like you can with other preferences? Edited March 24, 2023 by Wesley Burrows Quote Link to comment
Vectorworks, Inc Employee jcogdell Posted March 27, 2023 Vectorworks, Inc Employee Share Posted March 27, 2023 There is a VE already for this, I'll add you both to it 1 Quote Link to comment
Mike Wright Posted yesterday at 08:48 AM Share Posted yesterday at 08:48 AM Is there a resolution to this? I have a lighting design where I need to repeat the below multiple times but no matter how I try to achieve this, the lights all snap to the square of truss above when I paste/paste as a group/create symbol and repeat etc. Quote Link to comment
Vectorworks, Inc Employee Scott C. Parker Posted yesterday at 11:53 AM Vectorworks, Inc Employee Share Posted yesterday at 11:53 AM 3 hours ago, Mike Wright said: the lights all snap to the square of truss above Are you talking about the lights that look like they should stay snapped to the pipes below the truss? Can you share a copy of this for use to play with? Quote Link to comment
Mike Wright Posted 22 hours ago Share Posted 22 hours ago I am indeed. The pipes are not 'pipes' in the VW sense though, they are a symbol made up of solids so the lights are not currently snapped to anything. The work around I have used it to CTRL+drag the rigging and LED with the LX layer turned off and then duplicate just the LX and ALT+drag them into position. You cannot add the ALT modifier to CTRL+drag Tent pin.vwx Quote Link to comment
Vectorworks, Inc Employee jcogdell Posted 21 hours ago Vectorworks, Inc Employee Share Posted 21 hours ago @Mike Wright Move by points should work pretty well for this in 3D Quote Link to comment
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