This is previously discussed in this other thread, however that one is more about the general workflow issues whereas I am looking to highlight the specific 'too many children' issue here when exporting a Vectorworks file to Unreal Datasmith. I am using VW 2023 SP3.   When I have a group in Vectorworks, the group is given it's own parent for the group. That makes sense, but then each of the meshes as apart of the group have their own actor & child mesh-actor. This middle actor can