Alex Talbot Posted March 14 Share Posted March 14 Hi All, Back again with another marionette question. I currently have a few marionette sequences used for creating essentially arrayed symbol objects for things like platforms and video walls. Inn the example of video wall tiles, the core logic is: 1. Import symbols from library 2. Duplicate symbols and array them across the X-Axis to create the number of columns for the wall 3. Duplicate that group of symbols vertically to create the number of rows up the Z-Axis This is effective for quick video walls, as long as I know the tile width/height in advance. What I'd optimally like to create is a version of this plugin that relies on physical dimensions instead of tile counts, similar to the "Overall Dimensions and Spacing" option on the built-in Spotlight video wall tool. E.G. if I have a 40ft x 60ft wall I can put a LED Wall on, and I only have 60cm x 60cm tiles available, the marionette can get me as close to 40ft wide x 60ft high with my premade symbols as possible. Is something like this possible with marionetting? Or is this logic too complex to build with marionette nodes? Quote Link to comment
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