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Inverted Texture on Object


Reyn Tan

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Hi
I'm using Vectorworks Design Suite V2023, and I'm trying apply a texture on the outer face of an object.

The texture appears to be inverted/inside out, as if the texture is facing inwards of the solid. I've tried changing the mapping style form as well, according to an older post on the forum but I realise that they might be talking about rotation issue instead of an inversion like what I'm facing.

 

https://ibb.co/g4mr8m8 - Image of "inverted" texture (with face mapping)

https://ibb.co/QHTn71M - Correct dark green texture on the inside of the object (without face mapping)

 
Is there any way to fix this? I'm not sure if I am doing something wrong with the mapping tool that is causing this issue.

Thanks so much!
Reyn

 

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Hmm.

 

It is hard to tell what's happening here, Could you share a file?
It is possible the surface normal is facing inward somehow. How was the geometry built?

Could you reverse the direction of your control curves/source geometry??

 

Is it possible the lighting is just making it look like the texture is facing inward? Maybe add a point light below the widest part of the shape and see if that illuminates the green coloring.

 

Bart

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As Bart said- it's hard to tell from the screenshots, but it might be related to the issue discussed in this thread below-- where RW textures with alpha channels appear 'inverted' between Shaded view and Renderworks views.

 

Does it look correct if you render with Renderworks (not Shaded)?

 

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