cberg Posted March 8, 2023 Share Posted March 8, 2023 Easy question.... I have a slab with a texture for one of the components. I would like to rotate the wood decking so that the wood is in the correct orientation (which is 90 degrees from what is on screen). Why does right clicking and Rotating Texture by 90 degrees not do anything to the component texture? Is there a way to rotate the texture, or do I have to create a separate texture. OK... It looks like this is not possible? There is a definite need to control the direction of textures on a slab component. Quote Link to comment
nahekul Posted December 11, 2025 Share Posted December 11, 2025 Vectorworks v2026 still don't seem to have this feature added yet. Quote Link to comment
Tom W. Posted December 12, 2025 Share Posted December 12, 2025 7 hours ago, nahekul said: Vectorworks v2026 still don't seem to have this feature added yet. It was introduced in VW2024 are you not seeing it? Quote Link to comment
nahekul Posted Wednesday at 07:20 PM Share Posted Wednesday at 07:20 PM On 12/11/2025 at 9:22 PM, Tom W. said: It was introduced in VW2024 are you not seeing it? I see it, but the texture is not rotating regardless of what I enter. Is there something that I'm doing incorrectly? (See attached) texture rotation on slabs v2026.vwx Quote Link to comment
Tom W. Posted Wednesday at 07:53 PM Share Posted Wednesday at 07:53 PM 26 minutes ago, nahekul said: I see it, but the texture is not rotating regardless of what I enter. Is there something that I'm doing incorrectly? (See attached) texture rotation on slabs v2026.vwx 5.92 MB · 1 download Thanks for the file. It seems the rotation only occurs to the top surface of each component whereas you're wanting to rotate the underside (the soffit). I never noticed this before because I've only ever needed to rotate the floor finish! If you turn off the classes for the top four components you will see that the texture on the 'Soffit' component is indeed rotating, only just on the top surface. I'm sure you're not the only one who would benefit from being able to rotate the underside of a Slab so you should post on the Wishlist for this. It would get my vote. In the meantime all I can suggest is to somehow render the Slab by object instead as then the rotation happens all over. Quote Link to comment
cberg Posted Wednesday at 08:12 PM Author Share Posted Wednesday at 08:12 PM If you don't need components for sections, maybe make your soffit a floor. You can rotate the bottom face texture to whatever angle you need. You might be able to put it on a ceiling or finishes layer. The only problem is that you have to maintain two separate objects... Quote Link to comment
Tom W. Posted Wednesday at 08:23 PM Share Posted Wednesday at 08:23 PM The same would apply if you used a separate Slab object (+ rendered it by object rather than by component). In fact I generally have more than one Slab in a floor construction anyway e.g. one for the floor structure + another for the floor finish. So in this case I would just set the lower floor structure slab to render by object then I'd be able to rotate the texture seen on the soffit. It wouldn't matter that the other components had the wrong texture because they'd be internal to the object so not seen in renders. All the separate components would still be there in section. Quote Link to comment
cberg Posted Wednesday at 08:27 PM Author Share Posted Wednesday at 08:27 PM (edited) @Tom W. Our posts crossed... I was playing around with @nahekul's file.... If you don't need all the components to have a separate texture, you might be able to render by object and rotate the bottom texture as needed... texture rotation on slabs v2026.vwx Edited Wednesday at 08:28 PM by cberg Quote Link to comment
nahekul Posted Wednesday at 10:11 PM Share Posted Wednesday at 10:11 PM Thanks @cberg and @Tom W.. I was hoping to keep everything as 1 slab object to simplify things and I do have a different texture for the top component as well since this is a balcony. As you suggested, I'll separate the soffit for now as a work around. Quote Link to comment
Tom W. Posted yesterday at 06:24 AM Share Posted yesterday at 06:24 AM 8 hours ago, nahekul said: Thanks @cberg and @Tom W.. I was hoping to keep everything as 1 slab object to simplify things and I do have a different texture for the top component as well since this is a balcony. As you suggested, I'll separate the soffit for now as a work around. When rendering by object you can set different textures for the top + bottom of the object but they will both rotate together. In your case that won't matter because you don't actually have a texture assigned to the top component, just a solid fill, so you can have it as a single object. This is what I meant originally when I said 'somehow' render it by object: how you do it depends on the circumstances. Quote Link to comment
nahekul Posted yesterday at 04:54 PM Share Posted yesterday at 04:54 PM I see, as long as the top texture is non-directional, then this works well and everything rotates together. Quote Link to comment
Tom W. Posted yesterday at 05:03 PM Share Posted yesterday at 05:03 PM 7 minutes ago, nahekul said: I see, as long as the top texture is non-directional, then this works well and everything rotates together. You got it. But I would still post a wish about the rotation apply to the whole component not just the upper surface + this would be a good enhancement. Be nice to not have to change to by object rendering. 1 Quote Link to comment
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