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Rotating Slab Component Textures?


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Easy question....

 

I have a slab with a texture for one of the components.  I would like to rotate the wood decking so that the wood is in the correct orientation (which is 90 degrees from what is on screen).  Why does right clicking and Rotating Texture by 90 degrees not do anything to the component texture?  Is there a way to rotate the texture, or do I have to create a separate texture. 

 

1029758021_ScreenShot2023-03-08at2_42_15PM.png.be6c73bde9074bbe36ce2078f0421525.png

 

OK... It looks like this is not possible?    There is a definite need to control the direction of textures on a slab component. 

 

 

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26 minutes ago, nahekul said:

 

I see it, but the texture is not rotating regardless of what I enter. 

Is there something that I'm doing incorrectly? (See attached)

Screenshot 2026-01-21 at 11.15.18 AM.jpg

texture rotation on slabs v2026.vwx 5.92 MB · 1 download

 

Thanks for the file. It seems the rotation only occurs to the top surface of each component whereas you're wanting to rotate the underside (the soffit). I never noticed this before because I've only ever needed to rotate the floor finish! If you turn off the classes for the top four components you will see that the texture on the 'Soffit' component is indeed rotating, only just on the top surface.

 

I'm sure you're not the only one who would benefit from being able to rotate the underside of a Slab so you should post on the Wishlist for this. It would get my vote.

 

In the meantime all I can suggest is to somehow render the Slab by object instead as then the rotation happens all over. 

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The same would apply if you used a separate Slab object (+ rendered it by object rather than by component). In fact I generally have more than one Slab in a floor construction anyway e.g. one for the floor structure + another for the floor finish. So in this case I would just set the lower floor structure slab to render by object then I'd be able to rotate the texture seen on the soffit. It wouldn't matter that the other components had the wrong texture because they'd be internal to the object so not seen in renders. All the separate components would still be there in section.

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8 hours ago, nahekul said:

Thanks @cberg and @Tom W.. I was hoping to keep everything as 1 slab object to simplify things and I do have a different texture for the top component as well since this is a balcony. 

 

As you suggested, I'll separate the soffit for now as a work around. 

 

When rendering by object you can set different textures for the top + bottom of the object but they will both rotate together. In your case that won't matter because you don't actually have a texture assigned to the top component, just a solid fill, so you can have it as a single object. This is what I meant originally when I said 'somehow' render it by object: how you do it depends on the circumstances.

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7 minutes ago, nahekul said:

I see, as long as the top texture is non-directional, then this works well and everything rotates together.

 

 

You got it. But I would still post a wish about the rotation apply to the whole component not just the upper surface + this would be a good enhancement. Be nice to not have to change to by object rendering.

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