RitchieTheBrit Posted February 12, 2023 Share Posted February 12, 2023 I'm trying to create a small network that will update the bitmap in an existing RW textures colour channel with a referenced image from the resource manager. I've obviously failed because I'm posting, but the image outlines roughly how the logic works in my mind (just need the right nodes!). Can anyone point me in the right direction to get this snippet working? Quote Link to comment
Pat Stanford Posted February 13, 2023 Share Posted February 13, 2023 Based on something on a different list, I don't think you can use a referenced image as part of a texture, so I am not certain if what you are trying to do works. In the other thread a referenced image from another shader was used. It appeared to work originally, but then fails when the file is closed and reopened. Quote Link to comment
RitchieTheBrit Posted February 13, 2023 Author Share Posted February 13, 2023 1 hour ago, Pat Stanford said: In the other thread a referenced image from another shader was used. It appeared to work originally, but then fails when the file is closed and reopened. Yup, this is correct, hower you can can reload that referenced image and it will work, so I'm trying to build this as a workaround, however I have no idea if I'm doing right. Quote Link to comment
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