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Noob Question! Trying to Update Texture Map in Existing Material


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I'm trying to create a small network that will update the bitmap in an existing RW textures colour channel with a referenced image from the resource manager.

 

I've obviously failed because I'm posting, but the image outlines roughly how the logic works in my mind (just need the right nodes!). Can anyone point me in the right direction to get this snippet working?

 

image.thumb.png.c662974c63ff847ff62dd5068f5f6819.png

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1 hour ago, Pat Stanford said:

In the other thread a referenced image from another shader was used. It appeared to work originally, but then fails when the file is closed and reopened.

Yup, this is correct, hower you can can reload that referenced image and it will work, so I'm trying to build this as a workaround, however I have no idea if I'm doing right.

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