Popular Post Benson Shaw Posted January 24, 2023 Popular Post Share Posted January 24, 2023 (edited) Just to address the OP "how to" question for this particular example of fine blacksmithy: Pickets and decor panel are symbols. I applied the texture to both faces of an extrude, and nested (stacked?) an untextured extrude. This replaced the edge surfaces which disappear from the image mask texture. Also provides Hidden Line lines . . . Also tried it with texture on a flat 3d Poly outline of the decor panel. For the hidden line, I stacked an untextured NURBS surface with the holes and outline. Here's the Hidden Line: All that is still rather time consuming. Especially aligning the textures with Attribute Mapper. It looks a bit clunky, too, especially the thick extrudes. Maybe a combo would look better - some modeling, eg the deformed rods at sides and sweeps for the finials. Or fillet the edges where round stuff should be? Dunno. -B Edited January 24, 2023 by Benson Shaw Livin' th' good life. 3 3 Quote Link to comment
Elite Exhibits Posted January 24, 2023 Share Posted January 24, 2023 jolo2881 Start with your selected image. Higher resolution to start with gives a better texture, though there is a happy medium between size and rendering. Less complexity in the background of this image makes for an easier edit. Clean up this Image of your desired rail / fence / pattern in a pixel editor. Pixelmator Pro does a great job of removing the background. What you want to have left is the fence image with a mono color background. It could have the background in green screen or as an Alpha Channel. These options work for the textures Trans Shader - though I am not sure if one is better than the other - my example was a plain white background. Save this file as a PNG Create a texture in VW_RW …with above file as the Color / Image (Shader) Rotate the image (90 degree). Inside the Texture creation dialog / Edit Image Color panel (ie: so it appears on its side). You will use this same image for the Transparency / Image Mask (Shader) For the Transparency / Image Mask (Shader) select Reuse an Image from Another Resource / This Texture's Color and you have the same image for the Color & Trans Mask Select the Transparent Color option (Or the Alpha Channel if that is available in the image file ...) I usually push the Color Matching slider to the left / Mask Contrast to the right (You can always go back to these settings) Check the Anti Alias option, also Infinite repetitions of the image. Set the size to match the desired height of the fence. I applied this texture to an extrude of zero thickness, arbitrary length, and the desired height, then rotated the applied texture, on the extrude, 90 degrees. Do this in the Object Info Dialog / Render Tab. This is so the Texture Size is the same dimension as the height of the fence / height of the extrude, not the width. You are then able to alter the length of the fence by altering the extrusions length. (Infinite Repetitions of the Texture Image Shader) Altering the stop / start point is facilitated in the Object Info Dialog / Render Tab, with the Offset V number (Not the Offset H as you may think) Render in a RenderWorks Mode for the Trans Mask. If there are white edges on the rendered texture, clean up the image some more, or add additional black to cover this artifact. What you see in my example started as a screen shot of your FORUM posted image - cleaned up and used for the texture. A quick clean up trick with any symmetrical item (as your fence example photo is ...) Work hard and clean up half the image, then mirror that half to make the whole image. How you Render is How you Draw ... Peter 1453139110_FenceRailingImageShader.vwx 2 Quote Link to comment
Kevin McAllister Posted January 24, 2023 Share Posted January 24, 2023 5 hours ago, Benson Shaw said: Such a good how to by @Benson Shaw!! Love it. This is how I would do it too. Kevin 2 Quote Link to comment
AlanW Posted January 24, 2023 Share Posted January 24, 2023 (edited) Hi all, i do a similar thing with a tennis court to show the mesh fence, see attached. 900546593_TennisCourtMesh.vwx Edited January 24, 2023 by AlanW 2 Quote Link to comment
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