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Textures appear black in Shaded View during Orbit (Vw2023 SP3)


rDesign

Question

When orbiting around a model in Shaded view on my Design Layer, the components of some of my walls are switching from their correct concrete texture to black. It happens in both perspective and orthogonal 3d views. The concrete foundation walls shown are all the same wall type, but only some of the walls show this behavior. It also happens one some Slabs that have the same texture.

 

 

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I experienced something similar recently (in VW2023) but I think the blackness was constant, not affected by orbiting. I had to edit the relevant textures (i.e. enter the edit texture dialog for them then exit again) in order to reset them. Then all was fine... Hasn't happened since...

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Thanks @bjoerka and @Tom W. — It does seem like there are some glitches currently going on with the VGM.
 

One difference between this and the near plane clipping in that Sliced Geometry thread is that it happens in both perspective and orthogonal views.


I’ll edit the texture and see if it happens again. I don’t recall seeing this happen prior to installing SP3.

 

I should also note that one corner of the footing is located at the file 0,0 origin, so all of the geometry (including referenced files) is not far from the origin.

Edited by rDesign
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