Miss Posted December 30, 2022 Share Posted December 30, 2022 (edited) Hi, I am trying to build a row of archways, I have tried adding shapes to my walls and clipping surface but that hasn't worked. I have attached an image for reference as to what I'm going for. Would it be a matter of adding actual doors into my wall and changing the shapes of them within the setting? If so, how do I model the things around the door etc? Thanks Edited December 30, 2022 by Miss Quote Link to comment
rDesign Posted December 30, 2022 Share Posted December 30, 2022 (edited) There is no simple way to do this with the standard Vw Door Objects; This is not a simple task that you have set for yourself. One option that might minimize the amount of 3D modeling, is to purchase this Vw plug-in Arches. I have not used it, but I purchased another of his plug-ins (Mouldings) and it works great. Good luck. Perhaps others will have other suggestions on how to get started. Edited December 30, 2022 by rDesign Quote Link to comment
E|FA Posted December 30, 2022 Share Posted December 30, 2022 I seem to remember that VWU "COFFEE BREAK - VECTORWORKS WALLS" dealt with something similar:https://university.vectorworks.net/mod/overview/view.php?id=3027 1 Quote Link to comment
Tom W. Posted December 30, 2022 Share Posted December 30, 2022 Model the doors + as much of the surrounding architecture as you want/need as custom symbols + insert them in the Wall. Or if more appropriate create a single symbol comprising the whole assembly. There's a good tutorial here that explains the principle: https://www.andybroomell.com/custom-doors-windows-vwx The critical thing for 'sculpting' complex shapes out of Walls is the 'Wall Hole Component' of the symbol (step 7 in the tutorial). You can basically create whatever geometry you want + subtract it from the Wall by including it in the Wall Hole Component of a symbol inserted in the Wall. A symbol doesn't even need to include any visible geometry if you don't want it to, only a Wall Hole Component, and in this way can be used purely as a means of subtracting solids from Walls. So you could have one symbol whose only purpose is to clip the holes in the Wall then a second symbol (or an Auto Hybrid) to represent the new geometry you're adding in: doors, columns, decorations, etc. It might be easier to split the operation up this way rather than trying to combine everything into a single all-singing all-dancing symbol. 4 Quote Link to comment
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