jarjones Posted January 31, 2006 Share Posted January 31, 2006 I am replicating a shiny black dance floor, which in reality reflects the object on top of it. I can't seem to find the right reflectivity options to achieve this. It seems logically that I sould use Phong or Plastic, but neither produces a reflection. If I change the setting to one of the metals, glass or mirror, my black floor turns grey. Any suggestions? Thanks for your assistance, Jeff A.R. Jones [ 01-31-2006, 10:24 AM: Message edited by: Jeff A.R. Jones ] Quote Link to comment
islandmon Posted February 1, 2006 Share Posted February 1, 2006 Duplicate the Floor then make the dup a thin layer resting on top of the original floor. Assign a glass texture to the new floor finish and assign a plain color plastic or phong to the original. Adjust the reflectivity using a min. 2 lites to achieve the desired effect. Quote Link to comment
jarjones Posted February 1, 2006 Author Share Posted February 1, 2006 A good idea, but I got no results. I have around 12 lights hitting the objects from different angles. Maybe it's in the settings on the glass layer? What do you recommend? Quote Link to comment
jarjones Posted February 1, 2006 Author Share Posted February 1, 2006 Aha. After some playing (set transparency of glass layer so not completely transparent and changed base object color from turbulent to solid) I have a reflection. Now I'm going to find out if I can keep the turbulent color. Thanks for your help. Quote Link to comment
Guest Posted February 25, 2006 Share Posted February 25, 2006 Jeff, if you don't mind, could you send me the file, or a simplified version? I would like to use it for a tech tip to be displayed on my website (I am trying to pull some of these together for the Mid-Atlantic Users Group). If you do not feel comfortable doing that, I'm sure I can recreate a similar scene. I'm asking this, because I have always been able to you a single object, and the mirror shader to get this to work. i think my email is visible. Quote Link to comment
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