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Glass Texture


WilliamWIT

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I've finished building a model of a house I'm working on. I'm now in the rendering stage of the project but I've run into a small problem. The model itself is an exterior view only, as in I didn't create anything in the interior. I want to place a glass texture for the Style Glazing on my windows but I not quite sure what parameters to use.

I've seen several examples of VW Renderings that utilize a texture that has glass like attributes but does not allow for a transparent view of the interior.

Here is an example of what I'm trying to do:

http://www.vectordepot.com/gallery1.shtml#Burkholder

Any suggestions?

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Thank You Brian,

Both of those examples work very well. I'm still in the early stages of understanding relfectivity, so help from time to time is greatly appreciated. I also wanted to ask you if you have an online portfolio of your work. I found your work posted on VectorDepot and I now have aspirations to create renderings of that quality and detail.

Thanks again for your help

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Thank you for your comments, Vectorworks can be quite a bumpy road. But since I'm paid to spend eight hours on VW a day I must credit my boss somewhat. Always ask questions, I don't know where I'd be if the kind people on this Tech board here hadn't assisted in my learning process. The more input the better. Sorry, I don't have an online portfolio but two things I recommend spending time on is your lighting and your textures and if you haven't downloaded a skydome you probably should. Keep using the Tech Board and good luck!

Thank You Everyone

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Hi William, My name is Brian Burkholder, the glass in those images has the values detailed here

-

Though this next one is my newest work

-

Just add a panoramic photo into the foreground for reflections, and maybe some quick curtains because there is a small amount of transparency

-

Hope you can use the info.

Good Luck,

Brian B

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  • 3 weeks later...

quote:

Originally posted by SacSurfin':

Hi William, My name is Brian Burkholder, the glass in those images has the values detailed here

-

Though this next one is my newest work

-

Just add a panoramic photo into the foreground for reflections, and maybe some quick curtains because there is a small amount of transparency

-

Hope you can use the info.

Good Luck,

Brian B

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quote:

Originally posted by SacSurfin':

Hi William, My name is Brian Burkholder, the glass in those images has the values detailed here

-

Though this next one is my newest work

-

Just add a panoramic photo into the foreground for reflections, and maybe some quick curtains because there is a small amount of transparency

-

Hope you can use the info.

Good Luck,

Brian B

Hello Brian:

I can't read these attachments. Do you havea text version of these? Thanks

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Hey pethose, I had put two versions of my windows textures, the old and the new. The new window texture I have found to work well has the following settings. For the color I used clouds with a BG Color of Black, a cloud color of white a scale of eleven and max detail, for reflectivity I used glass simple with a specular at the sixth mark, transmission at the tenth, mirror at the fifth, rough at the second, and refraction at the fourth mark. Finally I gave it a transparency at the fifth mark. Now that's my newest window texture. It's come a long way from my first and I personally think they look pretty good. But of course the setting could still be tweaked a little more but that can go on forever. Hope that helps and good luck.

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