Bertadesign Posted November 28, 2022 Share Posted November 28, 2022 Has anybody got a suggestion how to approach modelling up a pile of crombled up soft tissue paper. I'm attaching an image. Quote Link to comment
MarcelP102 Posted November 28, 2022 Share Posted November 28, 2022 Drawing them in 3D seems overkill. I would make them with photoshop and use the image prop tool 1 Quote Link to comment
bcd Posted November 28, 2022 Share Posted November 28, 2022 (edited) Take a look at SubDivisions - with a few Splits, drags, creases here & there and you'll quickly have something you can texture duplicate, rotate and tweak a few times. You can then convert this to a Symbol and even Create a Surface Array across a Nurbs Surface using this Symbol or a few slight variations of them. Edited November 28, 2022 by bcd 2 Quote Link to comment
Tom W. Posted November 28, 2022 Share Posted November 28, 2022 And/or do it with textures? 2 Quote Link to comment
Jeff Prince Posted November 28, 2022 Share Posted November 28, 2022 It entirely depends on what you intend on doing with it. Quote Link to comment
Kevin Allen Posted November 28, 2022 Share Posted November 28, 2022 1 hour ago, jeff prince said: It entirely depends on what you intend on doing with it. yes. Textures and spheres would likely be my approach. I don't know about the exchange, but some other 3D program might be better suited to this task. Quote Link to comment
Pat Stanford Posted November 28, 2022 Share Posted November 28, 2022 You probably need something that has a "physics model" in it. That would understand how big each piece was and allow them to interact and stack automatically. In VW you will have to manually position each piece you can't just drop them into a pile. 1 Quote Link to comment
grant_PD Posted November 28, 2022 Share Posted November 28, 2022 This is doable in c4d with mograph, but I don't think bringing the result into VW would be a good workflow. The polygon count would bog down the file. 1 Quote Link to comment
bcd Posted November 28, 2022 Share Posted November 28, 2022 3 hours ago, jeff prince said: It entirely depends on what you intend on doing with it. Yes. And if it's simply to tell a story then a little modelling goes a long way. Quote Link to comment
Kevin Allen Posted November 28, 2022 Share Posted November 28, 2022 Strata used to have a number of functions to explode and particularize. Probably not something VWX users are generally looking for. Unless they are clearing land in Vegas. If those functions, our Strata for that matter, still exist, I have no idea. I also don't know if they can be exported to something importable. Or how much geometry that might be. Quote Link to comment
Kevin Allen Posted November 28, 2022 Share Posted November 28, 2022 Since Unity is used for so much gaming, I would look for an answer there. 1 Quote Link to comment
Mark Aceto Posted November 29, 2022 Share Posted November 29, 2022 TM (and UE) will do the physical stacking... after they're modeled: 3 Quote Link to comment
Bertadesign Posted November 30, 2022 Author Share Posted November 30, 2022 I actually tried to achieve it with texture only but you still need to build a geometry that resembles a pile of tissue paper. And even this was not very convincing. At least not the way I did it. I'm not super advanced with textures. I suppose C4D is much better for texture. So I wonder whether @bcd 's suggestion is doable. I will try it. For my design (stage design) it is quite important that I come close to reality. @bcdHow would I do this: "Create a Surface Array across a Nurbs Surface" @Tom W. How can I apply these texture onto geometry? Do these have more of a relief? Would you build a terain like geometry as a base? I want to stay in Vectorworks or potentially Blender and then import to VW as I need the option to create groundplans and technical drawings. Never used Rhino or Cinema 4d. Thank you all! Quote Link to comment
Popular Post Jeff Prince Posted November 30, 2022 Popular Post Share Posted November 30, 2022 why model when you can scan... Tissue is a little harder to work with than trace paper, nothing a little household rigging can't fix. A metal dry-cleaning hanger makes the perfect rig for this application. Default VWX 'plastic textile' texture in shaded mode. 6 1 Quote Link to comment
Tom W. Posted November 30, 2022 Share Posted November 30, 2022 @jeff prince very cool what is file size for one of them? 1 Quote Link to comment
Bertadesign Posted November 30, 2022 Author Share Posted November 30, 2022 @jeff prince Oh yes, very cool. Which scanning software did you use? 1 Quote Link to comment
Popular Post Jeff Prince Posted November 30, 2022 Popular Post Share Posted November 30, 2022 1 hour ago, Tom W. said: @jeff prince very cool what is file size for one of them? It depends on the mesh simplification you opt for anywhere from 1mb to 10mb 38 minutes ago, Bertadesign said: @jeff prince Oh yes, very cool. Which scanning software did you use? That was Scanniverse on the iPhone. 5 Quote Link to comment
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