Tasfire Posted June 15, 2005 Share Posted June 15, 2005 I am modeling a museum gallery with a lot of glass cases and I am having two problems. One is that when I make an image prop of an artifact (that looks good and renders fine) and put it into a glass case & render, the masking doesn't seem to work, and the object's solid box shows. The other problem I'm having is that when I render the scene, the areas that glass seen through glass (because of all the cases) appear to be solid (light blue). I have the transparency set really high for my glass and a low refraction. Any suggestions? Quote Link to comment
Vectorworks, Inc Employee Dave Donley Posted June 15, 2005 Vectorworks, Inc Employee Share Posted June 15, 2005 Hello Tasfire: Try using Custom RW mode with the raytracing recursion level set to twice the number of overlapping transparent surfaces. So for an image prop in a glass case you might try 8 or more. Final Quality RW uses a value of 5. Quote Link to comment
Vectorworks, Inc Employee Dave Donley Posted June 16, 2005 Vectorworks, Inc Employee Share Posted June 16, 2005 Hello again Tasfire: You could eliminate the refraction calculations by using a combination of Mirror and Plain transparency shaders. Quote Link to comment
Tasfire Posted June 17, 2005 Author Share Posted June 17, 2005 Thanks, that helps, but it makes rendering time SOOOO slow. It there a faster way? Quote Link to comment
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